Garry's Mod

Garry's Mod

Police Training Center
Showing 1-9 of 9 entries
Update: 1 Sep, 2019 @ 7:53pm

Rodrigez

This is just a hotfix

HF.182.402.11xa.01194ac

Update: 1 Sep, 2019 @ 7:36pm

Construct

A few fixes, and new areas.
- Recompiled lightmaps & cubemaps
- Brand new track tunnel
After some construction, the new tunnel is finally ready to use. Made out of concrete, this new tunnel is a lot better to drive through.
- Higher lookout tower.
- New warehouse
The architects finally drew up a plan for a new warehouse on the tracks, finally built; It looks great.
- More foliage around back of track.
- Fixed a few decal fade out distances.

Update: 1 Sep, 2019 @ 5:04am

Forume

This is just a hotfix

Update: 1 Sep, 2019 @ 4:49am

Polybius

A few fixes, and some graphical stuff.
- Better compile config. (Better traced lighting + HDR lighting)
I think this new change with HDR makes the map look even better, gives entering and exiting places a bit of adaptive lighting as well.
- New cubemaps in map.
- Construction site in the works at track tunnel.
- Lowered barriers in back area of track.
- New lighting for certain areas.
I thought it was better to add some fog in the skybox, so things feel more distant and 'realistic'.
- Fixed a few holes.
- New textures for tables.
- Even more decorations.
Planted a few trees (be careful for the treeguards...) Added some supports around the factories, opened up the fence between the track and warehouses, makes the place feel more open.



> New maplist icon.

Update: 30 Aug, 2019 @ 1:20am

Cabana

Finally came to change some compile stuff.
- Better compile config. (Better traced lighting)
After a bit of optimisation, I was finally able to put in a full compile of the map instead of the fast preset, this means that the lighting and overall stability is better, but I skipped out with HDR because I tested that, It was ugly...
- Changes in some textures around the map.
- New reflections/cubemap's are now built.
- More saturated grass textures.
- New roof coverings for gunrange and canteen.
These were taken from a development build of 3.x, this new cover looks newer, more modern, etc. Shut up...
- Decor, fuck...
I felt like the map needed some newer details, I took them off of a test version of 3.x and put them in. There is also a new elevator that doesn't work in the reception building because someone dropped their gun down the shaft and broke a gear.


> New map name (rp_trainingcenter)
The map was changed in name because of some issues, but I think it's better instead of rp_trainingyard_v2
> New maplist icon.

Update: 30 Aug, 2019 @ 1:16am

Lourez

This is just a hotfix

Update: 10 Apr, 2019 @ 4:06am

Moffit

Upgraded my PC, so I thought I would update the map a bit...
- Slightly more saturated skybox textures (blue-er sky...)
In Australia, the sky is bright, very bright. so I fixed the map to match with that...
- Changes in some textures around the map.
- Windows of reception building updated.
A bit broken...
- Skylights in warehouse opened, fresh air for everyone...
- Slightly modified tarp + cover areas.
- Decor, fuck...
- Went through with the black tape and patched up holes in the wooden fences.

> New workshop Icon...

Proposed changes for the future
- Bug fixes + map changes...

Update: 8 Apr, 2019 @ 5:07am

Portello

After a bit of work, a new update is here... heres the list of changes
- A new skybox, more trees, more stuff... so beautiful.
- New textures for some buildings, nice ey?
- Improved resolution of some textures + what not.
- New details across the map, power lines? sure.
- A slightly better looking reception building, I hope you enjoy.
- Other fixes to things + some other stuff I don't want to list.

> AI Nodes + Navigation, now shush...

Proposed changes for the future
- Bug fixes + map changes...

Update: 4 Apr, 2019 @ 6:13pm

Ausch

The re-release has been done after a bit of troubleshooting, but there's still some changelogs to address...
- Navmeshes have been added to the map (for NPC's)
Yes, people were complaining about this so I fixed it, now stop complaining...
- Multiple fixes to doors and lighting
- Sound file fixes for missing effects
Soundscapes were broken a bit, but I found the problem, caught it, and cooked it on a fire.
- Slightly improved lighting

Planned Features | Next Week
- A larger skybox for the sake of better use in Sandbox servers.
- Improved 3d skybox textures + slight fog increase.
- Better lighting in some areas.
- More models, textures + New spots to do things.