Slay the Spire

Slay the Spire

The Clintock
Showing 1-10 of 10 entries
Update: 24 Mar, 2020 @ 7:27pm

Updated to be compatible with sts version 2.0

Update: 24 Mar, 2020 @ 7:24pm

Updated to be compatible with sts version 2.0

Update: 17 Mar, 2019 @ 7:40pm

Bug Fixes and Balance Changes:

- Interrupt now puts an Intron into your discard pile instead of your draw pile
- Intron now costs 1 and is exhausted on play
- Fixed bug where exhausting Intron wouldn't remove the Interrupted power status
- Irradiate now puts a Deletion into your discard pile instead of your draw pile
- Recombination now puts a Knockout into your discard pile instead of your draw pile
- Slight rewording of Knockout description
- Renamed N-Terminus Arginine to Start Codon; it now starts your peptide chain with Methionine instead of Arginine

Update: 14 Mar, 2019 @ 9:40pm

Bug Fixes and Balance Changes:

- Amino acid guide now grays out amino acids that cannot be built with the currently linked bases
- Binding an amino acid now activates all linked bases (except Guanine) before converting them
- Fixed bug where playing multiple copies of SinsheimerT3 would have adverse effects
- Non-Clintock orbs can no longer be channeled (prevents some CTD errors)
- Max orb count cannot be modified (prevents some CTD errors)
- Decreased Adenine Block gain from 3 to 2
- Decreased Cytosine attack damage from 4 to 3
- Decreased Bolo Punch damage from 11(14) to 9(12)
- Increased Ketosis damage from 10 to 12
- Added Sugar to list of items gained in Energy Metabolism
- Glutamic Acid now expresses all of your linked bases (except Guanine)
- Increased Threonine sugar amount from 2 to 4
- Increased Valine phosphate amount from 2 to 4
- Improved various tooltips for nucleobases, keywords, and orbs

Update: 12 Mar, 2019 @ 8:50pm

Added an amino acid guide (button in top panel)

Update: 9 Mar, 2019 @ 3:25pm

Bug Fixes and Balance Changes:

- Reduced Leucine from 8 to 6 damage
- Reduced Lysine from 2 to 1 Plated Armor
- Reduced Methionine from 2 to 1 HP
- ATP Reserves now costs 2, gains 10(13) Block + 1 Block for each exhausted card
- Reduced Jab attack damage from 6(8) to 5(7)
- Reduced Obstruct Block amount from 5(7) to 4(6)
- Removed Sequencer keyword on power cards
- Updated a number of ambiguous keywords and card descriptions
- Fixed bug where Chemical X did not affect X-cost cards

Update: 9 Mar, 2019 @ 5:21am

Fixed crash whenever player opens the card compendium.

Update: 8 Mar, 2019 @ 5:00pm

Initial release to the public.

Update: 8 Mar, 2019 @ 2:21pm

Removed code intended for gathering screenshots.

Update: 7 Mar, 2019 @ 9:23pm