Garry's Mod
Quake 2 SWEPs
Mostrando 1-10 de 25 aportaciones
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Actualización: 25 AGO a las 6:17

- Added NPC support
- Added "toggle map pickups" option
- Fixed bugs with BFG projectile
- Removed maps from this addon

Actualización: 18 AGO a las 15:34

- Added optional muzzleflash
- Added spawnicons for pickups
- Added custom ammo types: Cells, Slugs, MagSlugs
- Ported actual Q2 code for view bobbing
- Brought back original Ion Ripper sounds

Actualización: 11 MAR a las 13:47

- Fixed lua error with explosion effects
- Moved player jump sound to OnPlayerJump hook

Actualización: 30 SEP 2020 a las 5:26

- Fixed some particles not working in multiplayer
- Redone worldmodels

Actualización: 29 SEP 2020 a las 7:19

Fixed projectiles be able to touch triggers (lol)

Actualización: 23 SEP 2020 a las 23:18

- SWEP code improvements from 2015 (BFG and Chaingun particularly)
- More faithful weapon behaviour
- Redone some animations
- New particle effects
- Explosion sprite from Q2 RTX
- Item pickups compatibility with DyaMetR's Quake 2 HUD
- Removed old ugly HUD
- Updated q2dm1 from 2015
- Bugfixes

Actualización: 25 ENE 2015 a las 12:20

- Added holster anims
- Added weapon bobbing
- Added particles (thanks to Airppa)
- Added material glow blink
- Added weapon autoswitch (thanks to SladeXanthas)
- Player sounds now depend on playermodel
- Improved BFG
- Improved Machinegun recoil
- Many other improvements
- Bugfixes

Actualización: 3 ABR 2014 a las 13:27

- Fixed game crash if client doesn't have addon
- Small improvements

Actualización: 3 MAR 2014 a las 4:49

Updated blaster projectile; small bugfixes

Actualización: 23 FEB 2014 a las 2:52