Counter-Strike 2

Counter-Strike 2

de_scholar [v08]
Showing 1-7 of 7 entries
Update: 25 Jan, 2019 @ 1:29am

Huge update to landscape.

- Updated most navigatable geometry to displacements.

- Added clutter and details.

- Removed most decals to improve editablility of mesh (also extremely tedious in the editor, will be added back at a later date).

- Added textures to most of the ceilings.

- Minor changes to Rooftop.

- Added collumns to long A for cover.

Haven't been able to release an update for the last week, DM me if you notice any changes that I may have missed out on!

Update: 20 Jan, 2019 @ 1:42am

Optimised lights.

Fixed sky.

Added very basic ground textures.

Added env_cubemaps for reflections.

Optimised props (mainly for compiling reasons).

Updated visibility on A.

Update: 19 Jan, 2019 @ 3:22pm

Minor changes to tree on B

Update: 17 Jan, 2019 @ 3:58pm

- Minor changes to B.

- Updated roof trim on B entry building and extended the pathway to allow more time for CT's.

- Opened up the roof to allow nade throws.

- Minor changes in relation to the positioning of props on B.

- Added arrow and ladder decals overall.

- Updated the rooftop area, more balanced for rotations.

- Snipers nest window has been shortened in hight, can no longer boost out and into T-side middle.

- Shifted T-spawn slightly back to prevent overpowered mid-rushes.

- Updated otherwise useless clip brushes.

Update: 16 Jan, 2019 @ 9:37pm

Revisited middle. Added clutter to rooftop. Patched overpowered boost spots. Shifted clutter on B and fixed snipers nest. Improved ramps on A. Added breakable glass windows with bars. Added wall breaks to allow complex grenade throws. Shifted spawns backward to allow more time.

Update: 16 Jan, 2019 @ 6:08am

Core map changes, primarily sites and middle / connectors.

Update: 15 Jan, 2019 @ 10:18pm