XCOM 2
[WOTC] Enemy Within MEC Weapons
Showing 1-10 of 10 entries
Update: 14 Jul, 2019 @ 10:25pm

Fixed a bug where purchasing a Mag Cannon squad upgrade with Mechatronic Warfare installed automatically granted T3 weapons from this mod.

Update: 13 Jul, 2019 @ 8:43pm

Added Korean translation by Zaoll.

Update: 3 Jul, 2019 @ 3:33pm

Replaced the old code that added MEC weapons into a campaign in progress as a potential fix to disappearing weapons.

Update: 3 Jul, 2019 @ 10:13am

With some help from MrNice, added a better algorythm for zeroing out Shred. For any weapons included in this mod that have Shred set to a negative value, Shred will be automatically set to 0 if at least one class that can use Spark Rifles doesn't have Shredder as a squaddie ability.

Update: 3 Jul, 2019 @ 4:48am

Weapons added by this mod will zero out their Shred value if it's configured to be below zero and Mechatronic Warfare mod is detected. This is necessary because Mechatronic Warfare removes Shredder from SPARKs, in which case having a negative Shred value for weapons leads to them ADDING armor to enemies.

Update: 31 Mar, 2019 @ 11:17am

Added chinese translation by zxc2008.

Update: 16 Jan, 2019 @ 7:57pm

Compatibility patch for Mechatronic Warfare.

Update: 16 Jan, 2019 @ 1:19pm

Added Tier 2 Heavy Chaingun and Tier 3 Heavy Railgun.

Update: 15 Jan, 2019 @ 10:47pm

Moved config values around for easier editing.

Update: 15 Jan, 2019 @ 10:18pm

Initial release.