Crusader Kings II

Crusader Kings II

MTA - Vice and Virtue
Hiển thị 11-20 trong 46 mục
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Cập nhật: 7 Thg02, 2019 @ 1:24pm

- Improved support for the new castration toggle system when purchasing slaves

Cập nhật: 4 Thg02, 2019 @ 1:45am

- Minor improvements to event weighting and AI
- Slavery event opinions now last 5 years rather than 1 to make them more meaningful gameplay wise
- Improved compatibility to still allow slavery for the Byzantine Emperor when using mods lacking HF's Roman Imperial government (e.g 3.0.x compatible HIP)

Cập nhật: 29 Thg01, 2019 @ 9:18pm

- Due to a more extensive list of traits influencing slave price than when this mod was first starting, base slave cost has been reduced from 15 to 10
- Imperial government type now allows slavery for emperors
- Pardon Peasant decision can be used by the player even if lacking certain traits
- Improved compatibility with AGOT: slavery laws are checked for on the Restricted game rule

Cập nhật: 26 Thg01, 2019 @ 5:51am

- Chance of a couple very rare effects that could apply to purchased slaves increased from 1% to 2%
- Players with cultures and religions that commonly castrate slaves can now toggle it on and off, rather than it always being enforced
- AI with cultures and religions that commonly castrate slaves will do so 80% of the time (25% of the time for Greeks, Romans, and Hellenics)
- Castration will now apply to slaves sold, for flavour

Cập nhật: 19 Thg01, 2019 @ 6:07pm

- Slave opinion modifiers were drastically changed to improve balance: slaves now receive a -10 opinion modifier while being forced to obey diplomatic requests, rather than a +50 opinion modifier and +25 from the trait (which no longer gives a liege opinion bonus)
- Slaves will no longer have their opinion modifier of you being their owner removed upon being landed due to it no longer being as major
- Slaves have their opinions updated whenever they change court, rather than once a year, and should no longer ever have an opinion leftover towards previous owners making them obedient
- Opinion bonus for freeing a slave increased from +15 to +20
- Opinion malus for enslaving a character's close kin increased from -10 to -25, and now counts as a crime and prison reason
- Children can now be born as slaves if the parent is not an independent ruler and they are born either patrilineally to a male slave, matrilineally to a female slave, or are the bastard of a male slave
- AI will sometimes free slaves if they are commanders that are prestigious and have been enslaved for 15+ years
- AI no longer refuses to enslave children because of how common child slavery was historically (and even preferred over enslaving adults at times)
- Slavery maintenance events are no longer ran at all if game rule is set to Unrestricted to improve compatibility

Cập nhật: 16 Thg01, 2019 @ 4:05pm

- Time enslaved is properly kept track of on any landed slaves
- Slaves owned by the player are set not to be pruned
- An event to update saves from very old versions of the mod to change the former slave modifier to the new trait system is no longer ran automatically (event mta.165)

Cập nhật: 5 Thg01, 2019 @ 3:16pm

- Slaves can now be purchased from provinces in realms paying tribute to you

Cập nhật: 31 Thg12, 2018 @ 1:08am

- New option when purchasing a slave with the special request option to purchase a woman (or a man with the Enatic Clans doctrine) that has a higher chance to receive the Attractive trait
- Purchased female intriguer slaves will properly have a chance to receive the Master Seductress trait rather than Master Seducer
- Send Slave can no longer send prisoners

Cập nhật: 30 Thg12, 2018 @ 8:20am

- Israelite religious group characters can no longer enslave characters in the same religious group, on the Restricted game rule
- Han can no longer enslave other Han unless they are Known Murderers, on the Restricted game rule

Cập nhật: 30 Thg12, 2018 @ 6:39am

- New AI Slavery Rate game rule
- 3 new flavour events for characters with slaves in their court
- Slave trait now shows how long a character has been enslaved for. This is not retroactive for previous save games because this wasn't kept track of before
- Slaves will sell for a little more if they have been a slave for a long time
- Slave trait now has higher priority in the trait list
- Slaves now have a small opinion bonus with each other rather than an opinion penalty from General Opinion
- Slaves can no longer be sent to characters who do not have slavery enabled, unless they are another player in a MP game (the AI would always decline)
- Sending slaves now respects diplomatic range
- Improved optimisation and AI decision making
- AI will no longer enslave close family if they can
- AI will try to free enslaved close family in their court
- AI no longer has any interest in claiming babies and toddlers as slaves in their court
- AI is much less likely to sell Counts into slavery
- Unreformed Germanics are slightly less likely to sell and claim slaves compared to others
- Characters with various 'nice' traits (e.g Kind, Charitable...) are less likely than before to engage in slavery, and Ambitious and Greedy characters more likely