Crusader Kings II

Crusader Kings II

MTA - Vice and Virtue
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Aggiornamento: 4 mag 2019, 21:08

- Minor bugfixes and code improvements

Aggiornamento: 4 mag 2019, 21:07

Aggiornamento: 11 apr 2019, 17:16

- Purchased slaves will have their health increased to a normal amount if it is under a certain threshold, to hopefully reduce the likelihood of immediate death

Aggiornamento: 8 apr 2019, 20:44

- Most slave interactions can now be used even if imprisoned or inaccessible, in line with interactions such as ransoms
- Characters immune to hostile liege actions can no longer be enslaved
- Poison Prisoner piety cost increased to -25, from -5
- Maximum price bonus from slave stats reduced to 8, from 10
- Teenage price bonus from slave stats reduced to 4, from 6
- Old age price penalty for slaves reduced to 10, from 12
- AI should no longer sometimes take hostile actions against peasant leaders who they have pardoned
- New events and decisions now factor in the hidden AI Ambition, AI Greed, and AI Honor stats rather than only the Ambitious, Content, Greedy, etc traits
- Slave trait changed to give +10 AI Greed, -10 AI Honor, instead of -10 AI Ambition and -10 AI Honor as before
- East African pagans no longer supported due to their removal from HIP
- Improved compatibility with the HIP submod Turks, Mongols, and Mamluks
- Minor bugfixes

Aggiornamento: 9 mar 2019, 20:46

- Added Visit in Chambers slavery decision

Aggiornamento: 4 mar 2019, 21:55

- Fixed a couple files that were accidentally included causing a crash on start

Aggiornamento: 4 mar 2019, 18:05

- Fixed some minor bugs and errors in code
- Improved compatibility with other mods (you can check for players using this mod with the global flag mta_vv)
- Updated debugging information (with the mta_debug global flag, most features will be logged in the game.log)

Aggiornamento: 21 feb 2019, 20:53

- Religious greeting in the purchase slave event now depends on province religion rather than character religion
- Purchased physicians have a 15% chance to be female, and with the Equality or Enatic Clans doctrines, a 50% chance
- Purchased attractive slaves have a 50/50 chance to be male or female with the Equality doctrine
- Fixed the notification of a new character arriving at your court not displaying for purchased slaves when castration is enforced

Aggiornamento: 19 feb 2019, 11:18

- Nomadic and Tribal AI will no longer purchase doctors as slaves, as per player restrictions
- Restored tooltips which accidentally got removed on the Purchase Slave special request options
- Fertility calculation bug fixes
- General code clean up

Aggiornamento: 11 feb 2019, 9:56

- AI will now sometimes purchase slaves if they have the money and lack skilled courtiers