Crusader Kings II

Crusader Kings II

MTA - Vice and Virtue
Zobrazuje se 1–10 z 46 položek
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Aktualizace: 4. kvě. 2019 v 21.08

- Minor bugfixes and code improvements

Aktualizace: 4. kvě. 2019 v 21.07

Aktualizace: 11. dub. 2019 v 17.16

- Purchased slaves will have their health increased to a normal amount if it is under a certain threshold, to hopefully reduce the likelihood of immediate death

Aktualizace: 8. dub. 2019 v 20.44

- Most slave interactions can now be used even if imprisoned or inaccessible, in line with interactions such as ransoms
- Characters immune to hostile liege actions can no longer be enslaved
- Poison Prisoner piety cost increased to -25, from -5
- Maximum price bonus from slave stats reduced to 8, from 10
- Teenage price bonus from slave stats reduced to 4, from 6
- Old age price penalty for slaves reduced to 10, from 12
- AI should no longer sometimes take hostile actions against peasant leaders who they have pardoned
- New events and decisions now factor in the hidden AI Ambition, AI Greed, and AI Honor stats rather than only the Ambitious, Content, Greedy, etc traits
- Slave trait changed to give +10 AI Greed, -10 AI Honor, instead of -10 AI Ambition and -10 AI Honor as before
- East African pagans no longer supported due to their removal from HIP
- Improved compatibility with the HIP submod Turks, Mongols, and Mamluks
- Minor bugfixes

Aktualizace: 9. bře. 2019 v 20.46

- Added Visit in Chambers slavery decision

Aktualizace: 4. bře. 2019 v 21.55

- Fixed a couple files that were accidentally included causing a crash on start

Aktualizace: 4. bře. 2019 v 18.05

- Fixed some minor bugs and errors in code
- Improved compatibility with other mods (you can check for players using this mod with the global flag mta_vv)
- Updated debugging information (with the mta_debug global flag, most features will be logged in the game.log)

Aktualizace: 21. úno. 2019 v 20.53

- Religious greeting in the purchase slave event now depends on province religion rather than character religion
- Purchased physicians have a 15% chance to be female, and with the Equality or Enatic Clans doctrines, a 50% chance
- Purchased attractive slaves have a 50/50 chance to be male or female with the Equality doctrine
- Fixed the notification of a new character arriving at your court not displaying for purchased slaves when castration is enforced

Aktualizace: 19. úno. 2019 v 11.18

- Nomadic and Tribal AI will no longer purchase doctors as slaves, as per player restrictions
- Restored tooltips which accidentally got removed on the Purchase Slave special request options
- Fertility calculation bug fixes
- General code clean up

Aktualizace: 11. úno. 2019 v 9.56

- AI will now sometimes purchase slaves if they have the money and lack skilled courtiers