Starbound
Vanta Race
21–29 из 29
< 1  2  >
Обновление: 15 мар. 2018 г. в 8:16

Hotfix again!

It was brought to my attention that there were some guards spawning in the Nightfort mission that appeared to not be wearing any pants. I had used that particular tier's pants as a template for the starter outfit, but instead of COPYING the pants image file, I MOVED it instead. This has been fixed. The other thing that has been fixed, which I hadn't realized was missing after completely playing through the mission again, was the Broken Nightar Blade Altar; interacting with it is supposed to yield the Broken Nightar Blade, but for some reason, those assets were missing, too. It should be fixed as of this update.

As always, please submit any bug reports (along with log details) in the Bug Report thread so that I can more readily get fixes and patches in place more efficiently.

Обновление: 13 мар. 2018 г. в 14:33

Alright, so it was brought to my attention that when I modified the starter treasure pools, I accidentally the entire starting pool. Now it's fixed so that it applies to just the Nightars; nothing major.

I can't keep all of my ducks in a row, but they at least stay in the same pond, so I at least have THAT going for me, lol.

Обновление: 12 мар. 2018 г. в 21:14

Hotfix again! This time, I did more work with the ship's blockKey configurations, and gave it a proper tier-1 and tier-2 setup. When you complete the Erchius mission, you'll have the fully upgraded version of the ship, complete with the fancy, erm... "visor", I guess? I also gave the ship locker a custom starting items pool that includes a Nightar variant of a starting sword, which can be later upgraded, as well as a custom outfit (for your inner assassin of the Night~)

If any of you have trouble with this update, start a thread in the discussion section and I'll get to it as I can.

Enjoy~!

Обновление: 9 мар. 2018 г. в 23:24

Обновление: 9 мар. 2018 г. в 22:30

Обновление: 9 мар. 2018 г. в 22:18

Oh Boy, another hotfix!

- Fixed a ship blockkey configuration issue where the fuel hatch wasn't showing up like it should have been

Обновление: 9 мар. 2018 г. в 21:51

Hotfix:

- Removed a duplicate object entry
- Fixed an object entry

Обновление: 9 мар. 2018 г. в 21:45

Обновление: 9 мар. 2018 г. в 21:08

Initial Upload(update)

- Updated previous items and objects with slightly better and compacted descriptions
- Added a new vanity outfit and a couple of new weapons (starting weapon has been replaced)
- Ran's Castle updated (Now has an automatic 'chat' function, similar to Rob Repairo)
- Shipworld generation has been changed a bit, some redundant doorways have been removed (I am more than willing to revert this back to the old layout if people prefer, I'm not stingy~) and new tile configurations for generating have been added/modified