Sid Meier's Civilization VI

Sid Meier's Civilization VI

Increasing Research Costs and Harder Eurekas
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Update: 27 Feb, 2019 @ 4:42pm

- Hotfixed a value in Expansion1_Eras.xml.

Update: 27 Feb, 2019 @ 4:29pm

Version 1.4
  • Modinfo file: Added compatibility for version 2.0 (Gathering Storm).
  • Civics Costs.sql and Civics Costs.sql: Added changes for future tech/civic costs. Also Techs and Civics cost a little bit less compared to older versions of this mod (due to the new future era techs).
  • Technologies.xml:
    -Eureka for Writing now requires 2 Granaries. (This change should make Carthage a bit better.)
    -Eureka for Masonry and Irrigation now requires 2 instead of 1 improvements.
  • Civics.xml:
    - Eureka for Divine Rights requires 3 Temples (it used to be 4).
    - Recorded History now requires 3 Campus Districts instead of 2.
  • Expansion1_Eras.xml: Because of the new future era rebalanced turns for next age. Also added changes for duration of information era.
  • GlobalParameters.xml: Slightly decreased great era point treshold compared to older versions of this mod (you need 14 base points to avoid a Dark Age and 28 to get a Golden Age).

Update: 22 Jul, 2018 @ 3:21am

Version 1.3.1 - Hotfix
- Deleted LOC_BOOST_TRIGGER_COMBINED_ARMS from text files

Update: 22 Jul, 2018 @ 1:09am

Version 1.3.1 - Hotfix
- Removed the eureka changes for TECH_COMBINED_ARMS

Update: 10 Jun, 2018 @ 7:31pm

-Techs now cost 20% less and civics 15% less.
-Researching a tech ahead of the current era is costing 33% more (instead of 20%).
-The Eureka of Chemistry now can only be triggered by a Great Scientist or a Spy. This makes the Great Scientist Mendelejew more valuable.

Update: 21 Apr, 2018 @ 7:18am

Update: 21 Apr, 2018 @ 7:01am

- Made the era duration values more even.

Update: 21 Apr, 2018 @ 5:51am

Just a hotfix for the modinfo file.

Update: 21 Apr, 2018 @ 4:45am

Updates for the minimum and maximum duration turns for every age.

Update: 24 Mar, 2018 @ 11:45pm

- Added the Scientist Boost scalings.