Dota 2
Epic Boss Challenge
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Update: 24 Dec, 2017 @ 12:24am

* Fixed tooltips not working

Update: 23 Dec, 2017 @ 11:37pm

* Fixed Boss Bars not appearing when attacking a boss

Update: 22 Dec, 2017 @ 5:07am

* changed game name & relevant pictures
* updated tutorial
* removed phase timers
* removed phase 2
* teams can now interfere with each other when fighting bosses
* when playing alone or in a team smaller than 5, you now start with bonus gold & experience
* increased default initial gold from 625 to 900
* phase 3 now triggers by killiing tusk
* phase 3 boss is a bit slower
* increased present drops from all sources
* made bosses scale harder with each death
* fixed some 7.07d ability bugs
* dramatically increased phase 3 boss' durability
* shortened pregame & hero pick time

Update: 25 Nov, 2017 @ 4:14am

v1.1: (LAST UPDATE FOR CONTEST)

* Added Phase 3 (with greevil boss)
* Enabled Nevermore boss
* Fixed various ui bugs

Update: 24 Nov, 2017 @ 9:19am

* Added Loading Screen

Update: 24 Nov, 2017 @ 8:45am

* Fixed presents not spawning when they should've
* Removed Phase 3

Update: 24 Nov, 2017 @ 4:51am

Version 1.0.0 initial release

Update: 23 Nov, 2017 @ 11:14pm

* Updated workshop image

Update: 23 Nov, 2017 @ 10:26pm

- Removed Lich Altar
- Added Tutorial Panel
- Fixed Boss Bars sometimes not updating (color and boss label)
- Map tweaks (restored greevil_nodes mainly)
- Minimap update
- Changed Zeus El Thor arrow indicator to be clearer
- Added ability descriptions to bosses
- Tweaked pick screen localization file
- Zeus/SF altars now have proper auras (zeus = range + day vision, SF = damage + night vision)
- Each conquered altar now grants +90 gpm/xpm to its owning team
- Boosted base gpm/cpm from 300 to 450
- Added Mega Greevil & Tusk fighting on the center of the map (relevant in phase 3)
- Fixed MK clone respawn bug (again)
- Added code for present-dropping waves
- Made each game phase have its own duration
- Fixed slippery river bug
- Fixed SF altar gate to open when someone is nearby
- Both teams now have vision of the center altar
- Made default camera higher so more of the map is visible
- Increased fountain regen (full hp/mana in 7 seconds)
- Bosses now drop more presents (3 + 1 per power stack), and all drop the same amount
- Presents now grant +50 gold/exp to your entire team
- Greevils in phase 2 are now captured by attacking them instead of moving next to them
- Increased greevil delivery radius
- Nerfed the slow when carrying a greevil

Update: 23 Nov, 2017 @ 8:43am

* Fixed players couldn't act when choosing a hero after the game began
* Fixed being able to random heroes not in the picking screen
* Fixed ground courier couldn't deliver item, being stuck in the base with doors not opening