Garry's Mod

Garry's Mod

Overrun
Showing 1-10 of 10 entries
Update: 26 Jun, 2020 @ 1:55pm

- Updated the exterior section of the map by re-texturing and re-positioning some buildings and adding new ones.
- Added color correction and adjusted tonemapping. The exterior section no longer looks horrific.
- Added better screenshots

Update: 26 Jun, 2020 @ 1:15pm

None Provided

Update: 25 Jan, 2019 @ 8:15am

- Introduced a checkpoint system so that dying doesn't force the player to restart the level or spawn their own weapons using the spawn menu
- Minor improvements to some weird shadows and water effects
- Fixed a long-standing bug where the gunship would not function as intended during the battle sequence, instead staying in a single position throughout the entire thing.
- Updated the screenshots with higher quality ones
- Added a preview video

Update: 30 Oct, 2017 @ 2:57pm

- Improvements to lighting and scenery

Update: 27 Aug, 2017 @ 2:59pm

- Significantly improved lighting in the windowed corridor
- Improved fences and bridge lighting at the outside area for a better vista
- Created new smoother arches for the hospital's indoor areas
- Changed the location of the pistol, due to most players not being able to find it
- Fixed a bug that allowed some NPCs to spawn too early and break the map

Update: 27 Aug, 2017 @ 1:48pm

None Provided

Update: 27 Aug, 2017 @ 10:48am

None Provided

Update: 27 Aug, 2017 @ 10:31am

None Provided

Update: 27 Aug, 2017 @ 7:17am

None Provided

Update: 27 Jul, 2017 @ 3:26pm