Team Fortress 2

Team Fortress 2

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Lumberyard (Control the Keep)
   
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21 marca o 10:45
21 marca o 11:42
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Lumberyard (Control the Keep)

Opis
Lumberyard, but it's ported to Control the Keep.

Gameplay-wise Control The Keep plays very similar to King of the Hill, except the point must be held continuously for 45 seconds to win. Capping resets the timer for the team who caps. Games can go by in less than a minute or drag on for a while.

Also works with TFbots.

I reverse engineered broken King of the Hill logic from Valve’s map leak last year. Turns out, that logic is very similar to a new gamemode, Control The Keep which is being developed on by the mapping community with the map Green River, please check out their project.
Komentarzy: 2
W_32  [autor] 2 kwietnia o 15:42 
Yes, I am working on other ones. Technically any arena or koth map can be converted with minimal effort. But I just use discretion on if the point is one that is decent to defend. So far the only maps I won't be converting are ones with really open points like viaduct and offblast.
General Vicente manzanas 31 marca o 8:55 
Will there be more adaptations of other arena mode maps?