Hearts of Iron IV

Hearts of Iron IV

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Hearts of Iron IV: The Great War
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601.446 MB
8. juni 2016 kl. 4.27
5. aug. kl. 8.59
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Hearts of Iron IV: The Great War

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BASICS INFORMATIONS
Current Version: Open Beta 0.24 "Kazakh Steppe"
Compatible with: Hearts of Iron IV 1.14.7
Supported Languages:
- English
- French (Integrated in the Mod, Version Améliorée)
- German (Integrated in the Mod, mainly made by Proho16)
- Russian (Integrated in the Mod, Спасибо https://www.strategium.ru)
- Japanese (日本語化MOD, +JP: The Great War | +JP: The Great War NEW)
- Polish (Polskie Tłumaczenie)
- Turkish (The Great War - Türkçe Yama)
- Chinese (Chinese Translation or Old Chinese Translation)
- Korean (Korean Translation | Mirror[hearts-of-iron-4.smods.ru])
- Portuguese (experimental)
- Spanish (experimental)

PRESENTATION
One hundred years ago, a war in Europe erupted which would change the world as we know it. Men were forced out of their homes, from their farms and apartments, to fight in seemingly neverending trenches, gaining meters and meters of ground a day at the cost of massive casualties.

Hearts of Iron IV: The Great War, an overhaul mod for Hearts of Iron IV, puts you in the position of one of the countries of the world in World War One's time period. In an era where the stakes were high and risks even higher, you'll have to tread lightly when it comes to diplomacy. A single mistake or a single bluff gone too far could mean the deaths of millions.

Of course, that's not to say that the Great War is the only thing on anyone's minds. Revolution is flaring up in China and Mexico, Italy is rumored to have designs on taking Libya, and the Balkan States seem to be banding closer against one of their foreign targets. With all this conflict across the world, the Great Powers alone won't be having all of the fun.

The War itself has been modeled to match more closely the style of war of World War I. Infantry will rule the Battlefield at the beginning of the Conflict, before Planes and Armored Cars will take the field in good numbers. Trench Systems will see construction throughout Europe, until a mad engineer's dream, the Tank, rolls out of the factory and onto the Battlefield. All the while, massive fleets of massive Dreadnoughts will fill the Oceans, with all sides vying to wrest control of the waters.

With elaborate National Focus trees that delve deep into Alternate History, you may find two games with the same country end up completely differently. What if the Zimmermann Telegram had never been sent? What if Italy decided to go hardline and fight with the Central Powers? In this Mod, the smallest divergences can change everything.

The Great War Mod is designed to attempt to emulate how Paradox themselves would have designed the scenario, so veterans of the Hearts of Iron franchise will have no trouble adjusting. Even the new animations and models are designed with Paradox's standards in mind. You may just settle into the game so quickly, you'll wind up with trench foot and shell shock before you realize it.

KEY FEATURES
New Starting Scenarios
  • 1910: The Powderkeg of Europe. Guide your Nation through events like the Balkan Wars and Agadir Crisis as the road to war begins to be laid out
  • 1914: The Great War. Jump straight into the action of the First World War. Can you avoid the mistakes of history, or will you find yourself falling into even worse traps?
  • 1919: The Aftermath of Versailles. Start in 1919 in an unpredictable shaken world just after the Treaty of Versailles

New National Focus Trees for
  • German Empire
  • Austria-Hungary
  • France
  • United Kingdom
  • Russian Empire
  • Italy
  • Ottoman Empire
  • USA
  • Japan
  • Soviet Russia
  • Serbia
  • Bulgaria
  • Mexico
  • Netherlands
  • Belgium
  • Spain
  • Sweden
  • Canada
  • Poland (1919)
  • Turkey (1919)

New and unique weapons of warfare:
  • New Doctrines
  • Trenches, Gas Warfare
  • Armored Car, Airship, LMG, Trench Mortar & Flamethrower
  • More than 500 Technologies

Historical events
  • Assassination of Archduke Franz Ferdinand
  • Alternative Scenarios
  • Xinhai, Mexican & October Revolutions
  • Tons of Historic Events
  • Regional Events

News 3D Models for
  • Infantry
  • Tanks
  • Planes
  • Armored Cars
  • Zeppelins

PLANNED FEATURES
  • Treaty events to replace the Peace Conferences
  • National Focus Trees
  • Improved GFX
  • Technologies & Flavor Texts
  • Country Leaders, Advisors, Generals, Admirals
  • Game Balancing and AI Decisions
  • More than that to come...

FAQ
Q: Ironman Friendly?
A: We've modified way too many files for this.

Q: Is it playable in Multiplayer?
A: Yes! It's a great way to spend a saturday night, just make sure you boys don't let carried away and let that stretch to monday morning.

Q: Recommended countries?
A: The German Empire, Austria-Hungary and the French Republic are always a good choice to start but you are free to try any country.

Q: Great Mod! Can I help you?
A: Yes! We have a GitHub Repository[github.com] for that.

Q: Interwar Period and World War II?
A: We've an Interwar Scenario since the Open Beta 0.10 and we already included some WW2 Vanilla National Focuses.

Q: Where can I download it?
A: We strongly recomand to use the Workshop Version but you can download it on Mod DB or NexusMods[www.nexusmods.com].

Q: Discord?
A: https://discord.gg/Qwyb4qs

THE FOLLOWING PEOPLE ALSO CONTRIBUTED ON THE PROJECT
  • Dizzle
  • Kaiser Anony
  • DevilIris
  • MasterWaifuman
  • skullbe
  • Kuebelwagen
  • Stluvik
  • MurderMountain
  • M3Henry
  • fedcba
  • MrBlazzar
  • Citofis
  • Jadasong
  • Zkuhh
  • Vale
  • Crouching Lemur
  • Tsunami
  • Zak MacKay
  • Seonake
  • Benoît (Mundus Bellicus)
  • Darksaber501st
  • lahvan
  • Mixmaximonster
  • tihhoni
  • Felicianum2
  • Polemarque
  • AlainEtCo
  • Kraftbruehe
  • Xabi273
  • Chairman Meow (Flickering Flags Fix)
  • Geodomus (Austro-Hungarians Voices)
  • Mindeufair
  • EnderVod
  • Tigerass
  • Shkiv
  • BaCe21
  • Felixiinho
  • NicolasGrosjean
  • GABRIELN13
  • Honeymaple
  • habbala
  • SandwichPhil
  • ComradeR J-12
  • Veydem
  • Sgerhardt
  • Von Thoma
  • Lord Butxot
  • Canadian Lemur
  • asemiashkin
  • oksel99
  • Spl99
  • MikaelLindmark
  • GoneToPlaidd
  • sano2
  • Landorin
  • Ecrfour
  • renoth
  • mi105
  • DubHacker
  • PrometheusNavagadro
  • NamekSurvivor
  • Maloghigno
  • shmuft
  • default-guy
  • FOREVERGWC
  • tg90nor
  • Proho16
  • kremastra
  • dungeon-slave
  • Benjacho

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11 073 kommentarer
Invictus 7 timer siden 
why cant i build carrier planes
Мастерюга 18. sep. kl. 8.27 
В целом прикольно, но не доделано сильно, например даже Столыпина нет
Gurtannon 18. sep. kl. 3.23 
why Ottomans have sykes picot borders LMAO
Karolus 12. sep. kl. 1.00 
I feel like the Democratic Path for Germany is not very fleshed out. You give Alsace-Lorraine to France, but unfortunately they'll still hate you since you don't actually give up your claims to the territory. The rearmamant focus in said democratic path is nigh useless since you don't get to ally with the Entente. The only way in which you'll realistically be drawn into war is if you go to war with the Entente, which nullifies the friendship deal with France. Shit's retarded.
kusiaivo 11. sep. kl. 11.19 
i ASWEAR there was a better ottoman focus tree like 2 years ago, what happened to it?
Eren 10. sep. kl. 22.39 
Focuses needs complete rework
Sinox 9. sep. kl. 16.07 
I hatte it
-Japsn fight in Europe
-Belgium decide during the war to Join the Entente and kick me in my Open borders in 1918. Beside its neutrality. Naval Invasion in north Germany
-i dont do the schliefen Plan but great britain joins anyway (so Portugal and Japan)
FeanorX66 9. sep. kl. 8.21 
i started a 1910 game as Germany, when war breaks out France has 1 unit in the border region, overrun easy. Why ?
D.K 6. sep. kl. 15.24 
This mod sucks balls, or are these 20 naval invasions per week supposed to be realistic?
prangedk 6. sep. kl. 7.30 
Hi, When will the mod be updated for 1.14.8? Thanks. :-)