Killing Floor
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Raccoon International Airport - SP
   
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Позначки: Story, Map, Singleplayer, Co-op
Розмір файлу
Додано
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102.849 MB
24 верес. 2012 о 1:04
16 лют. 2013 о 16:33

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Raccoon International Airport - SP

В колекціях (1) автора Camacho
Raccoon International Airport
Предметів: 3
Опис
Raccoon International Airport - Single Player
NOTE: Click "Story" to play.

Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
Коментарів: 60
Jorgnesau 27 серп. 2022 о 11:50 
link for download ?
xXMarianMasterXx 22 січ. 2018 о 9:21 
es una mierda no lo descargen
Camacho  [автор] 31 трав. 2017 о 8:31 
@Hebert-kaicho,

Sorry, where are the maps that you have made for the KF community? - You're commenting on a map that was made over 4 years ago. If changes have been made to KF since map release... am I oblidged to fix them? Perhaps you can open up the editor and fix them yourself!
Sanae's JUICY armpits 31 трав. 2017 о 1:19 
"Fixed" Map.
More like Absolutely Broken Map
Death7086 29 верес. 2015 о 15:11 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Death7086 29 верес. 2015 о 14:58 
im getting Inviable Colts
Camacho  [автор] 30 серп. 2015 о 14:06 
@FNeuro, I can't help if no-one reports it. You are the first one.
SabinyAKillionaire 28 серп. 2015 о 13:38 
if you are not going to fix nothing, just remove that from the workshop so nobody can download a unusable map that just makes you mad everytime it closes your game.
SabinyAKillionaire 28 серп. 2015 о 13:37 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 998 MHz with 1643MB RAM
Video: AMD Radeon HD 6290 Graphics (1404)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free