Killing Floor

Killing Floor

275 ratings
Raccoon International Airport - SP
   
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File Size
Posted
Updated
102.849 MB
24 Sep, 2012 @ 1:04am
16 Feb, 2013 @ 4:33pm
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Raccoon International Airport - SP

In 1 collection by Camacho
Raccoon International Airport
3 items
Description
Raccoon International Airport - Single Player
NOTE: Click "Story" to play.

Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
60 Comments
Jorgnesau 27 Aug, 2022 @ 11:50am 
link for download ?
xXMarianMasterXx 22 Jan, 2018 @ 9:21am 
es una mierda no lo descargen
Camacho  [author] 31 May, 2017 @ 8:31am 
@Hebert-kaicho,

Sorry, where are the maps that you have made for the KF community? - You're commenting on a map that was made over 4 years ago. If changes have been made to KF since map release... am I oblidged to fix them? Perhaps you can open up the editor and fix them yourself!
Sanae's JUICY armpits 31 May, 2017 @ 1:19am 
"Fixed" Map.
More like Absolutely Broken Map
Death7086 29 Sep, 2015 @ 3:11pm 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Death7086 29 Sep, 2015 @ 2:58pm 
im getting Inviable Colts
Camacho  [author] 30 Aug, 2015 @ 2:06pm 
@FNeuro, I can't help if no-one reports it. You are the first one.
ALIICIA 28 Aug, 2015 @ 1:38pm 
if you are not going to fix nothing, just remove that from the workshop so nobody can download a unusable map that just makes you mad everytime it closes your game.
ALIICIA 28 Aug, 2015 @ 1:37pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 998 MHz with 1643MB RAM
Video: AMD Radeon HD 6290 Graphics (1404)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free