Killing Floor

Killing Floor

329 ratings
No Spectator Film Grain Texture Mod
   
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File Size
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514.056 KB
21 Sep, 2012 @ 12:50pm
21 Sep, 2012 @ 7:21pm
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No Spectator Film Grain Texture Mod

Description
This is a simple texture modification that disables the film grain overlay during spectator mode. This mod is fully client-side and works on-line! You're free to play in any of your favorite servers with perks enabled!

THIS MOD REQUIRES ADDITIONAL INSTALLATION STEPS. EITHER CHECK THE IMAGE ABOVE OR FOLLOW THE STEPS BELOW.

INSTALLATION INSTRUCTIONS
1. Subscribe to this item and run Killing Floor. Wait until you see the message that says this mod has been downloaded.

2. Close Killing Floor and then go to the following directory:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor\

3. Copy the new file you find there: "InterfaceArt2_tex.utx"

4. Paste this file in the subsequent "Textures" folder (C:\Program Files (x86)\Steam\steamapps\common\killingfloor\Textures). Overwrite the original when asked.

Congratulations, your spectator vision is now free of film grain!

Are these steps too cumbersome for you? If so, I recommend downloading my release on the Tripwire Forums instead as it uses a simpler "drag+drop" installation method:
http://forums.tripwireinteractive.com/showthread.php?p=1065257
46 Comments
GM72 10 Feb, 2020 @ 10:15am 
When I clicked on the Link it showed this

''Oops! We ran into some problems.''

''The requested page could not be found.''
Night_Sniper 9 Jul, 2019 @ 11:46am 
Never worried 'bout that, but... NOICE.
Archael 26 May, 2019 @ 9:08am 
Thank you, the film grain was awful
S E X Y 11 Jul, 2018 @ 6:38pm 
is this still working??
The Man Who Erased His Name 10 Sep, 2017 @ 5:18pm 
'the mod texture error crash sometimes
---------crash message
History: UTexture::Update <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
TheOneHitPupper 19 Jul, 2017 @ 4:46pm 
Causes my game to not launch.
OG Dutchy | 19 Mar, 2016 @ 3:24pm 
i wish i knew about this mod back in 2012
enjoy poo 12 Dec, 2015 @ 2:41am 
How do you do this on mac?
funkynutz 23 Apr, 2015 @ 4:56am 
Workshop isn't downloading it (is it still supported?), but I just grabbed it from the forums... Game looks SSSOOOO much better now :)