Tabletop Simulator

Tabletop Simulator

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Phantom Leader Deluxe Edition
   
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Number of Players: 1
File Size
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671.661 KB
4 Jul, 2017 @ 2:20pm
5 Jul, 2017 @ 5:44pm
2 Change Notes ( view )

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Phantom Leader Deluxe Edition

Description
Phantom Leader is a solitaire game created by Dan Verssen Games (DVG).

Description from DVG website:
Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you'll be blamed for losing the war.

Welcome to the Vietnam Air War!

Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War.

Each mission takes roughly 30 minutes to set-up, plan, and resolve.

Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions.

For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what's different about Phantom Leader.

The freedom of being able to select the best mission based on military objectives is something that is commonplace for today's military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign.

Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.

This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead.

Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost.

They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage.

For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy.

So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame!

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This upload is for demo purposes. If you enjoy the game please support the creator and purchase a physical copy of this great game. (http://www.dvg.com)

All game rights and materials are copyright DVG. I am not the artist nor creator of any of the materials.

Some of the custom game elements were created by others on BoardGameGeek for the physical version (I made slight modifications as this was created for Hornet Leader):
Hornet Leader Pilot Board (for custom Pilot Cards): Created by Jonathan Broome
https://boardgamegeek.com/filepage/68246/hornet-leader-pilot-board-part-1
https://boardgamegeek.com/filepage/68247/part-2-6-hornet-leader-pilot-board
https://boardgamegeek.com/filepage/68248/part-3-6-hornet-leader-pilot-board
https://boardgamegeek.com/filepage/68249/part-4-6-hornet-leader-pilot-board
https://boardgamegeek.com/filepage/68250/part-5-6-hornet-leader-pilot-board
https://boardgamegeek.com/filepage/68251/part-6-6-hornet-leader-pilot-board

Thematic Board (State 2) created by Chad (bigdoginit):
https://boardgamegeek.com/image/3219040/phantom-leader-deluxe

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Other Game:
Hornet Leader
http://steamproxy.net/sharedfiles/filedetails/?id=919170882

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Change History:

Release Version 1.1: Re-add Pilot Tokens and Pilot Token Bag for non-scripted play.

Release Version 1.0: Included all original components as well as a custom board and custom pilot board.

Notes: This is only the second game I have posted, please let me know how I did and if there is anything that isn't working properly and I will update as quickly as I can.

I am working on a scripted update for this as well, but I have not had the time to complete it. I will upload as soon as I have the opportunity.
24 Comments
Tunney 16 Aug, 2020 @ 12:21am 
This is great, the only problem for me is when the target card asks to add specific sites to the centre. When serching the bag I need to flip over all bandits to find the mentioned sites. Am I doing something wrong?
Cincardo  [author] 5 Feb, 2020 @ 7:06pm 
@Bojan sorry, that is a title I do not have.
Bojan 5 Feb, 2020 @ 7:10am 
Do you maybe have Interceptor Ace? That is a game I really wish I can find to play over TTS.
Cincardo  [author] 4 Feb, 2020 @ 5:21pm 
@jocasant Unfortunately, I have had no time to work on the scripted version of this that I mentioned in the description. So there is no way to auto filter the target cards at this time. When RL permits, I want to complete the work that I nearly finished on Thunderbolt Apache Leader and the scripted version of this. I did do scripting for Thunderbolt Apache Leader as well for various parts.
jocasant 4 Feb, 2020 @ 2:02pm 
Hi, Is there any way to filter the Target Cards (like you did in f-18 Hornet Leader)? Thank you
Cincardo  [author] 11 Dec, 2019 @ 2:15pm 
@Bojan sorry, I don't have either of those titles. I have Thunderbolt Apache Leader that I have been working on the scripting for in what very little spare time I have before I make that available. Sadly RL has taken most of my free time in the last 6 months so it has been very slow going wrapping the scripting up on that.
Bojan 11 Dec, 2019 @ 7:17am 
Cincardo, any chance you have Corsair Leader or B-17 Fortress Leader?
T_T 26 Jan, 2019 @ 7:46am 
Thank you for your time and effort into creating this!!! :interceptor:
Cincardo  [author] 30 Dec, 2018 @ 5:25pm 
@carloslr1 Hey, happy to help. :) They are all included. Just change the card state (hover the cursor over the card and press a number 1-6). State 1 is Newbie and they go up each level from there.
carloslr1 30 Dec, 2018 @ 2:14pm 
Hi, thanks a lot for the work!
Why there is only a Newbie level of experience for each pilot card? how can i acess to the Veteran, Ace, etc versions of that pilot?