Arma 3
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Capture Taunus
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.877 MB
30 Jun, 2017 @ 3:00pm
30 Jun, 2017 @ 4:54pm
3 Change Notes ( view )

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Capture Taunus

In 1 collection by Twiznak
Twiznak's Task Based Missions
21 items
Description
No DLC's required to play.

Pro CSAT seperatists have taken over Taunus. Take it back: town by town, block by block, house by house. Eliminate ALL seperatists. Clear all areas. Save Taunus.

In this mission, 1 - 8 players must sweep and clear 1000 (50m x 50m) contested areas. The areas have a 50% chance to spawn a squad of 5 enemies. Players should expect around 2,500 armed combatants in this scenario.

Respawn, AIS revive and Zeus enabled. Arsenal, HALO jump and Recruit infantry available at base.

There are NO vehicles at base. All vehicles must be spawned in by Zeus. There are no enemy vehicles either. The reason for this is that Taunus is a lush, beautiful map that many arma players have framerate issues with. To counter act this, I have ommited all vehicles from the OPFOR and BLUFOR rosters. Frame rate is an issue with many Arma players and I made this mission with a focus on simple gameplay and high frame rates. Please enjoy.

Scripts running in this mission:


Alternative Injury System by [TcB]-Psycho-
http://www.armaholic.com/page.php?id=24088
This script allows the players AI squadmates to revive him after he has been incompacitated. The AI action to revive is available through the squad member command menu. The player has limited mobility while incompacitated and can still get himself to help if need be. 5 minute bleed out time and firstaid kit NOT required.


Enemy Occupation System by BangaBob
http://www.armaholic.com/page.php?id=20262
This script allows for random spawning units in buildings and on patrol, in a given area. Each time the player moves to be within a certin distance from that area, enemy units will spawn in a new random location. In this case, the distance is 1000m. This randomization of spawn locations ensures that no two engagements will ever be the same.


TAW View Distance Script by Bryan "Tonic" Boardwine
http://www.armaholic.com/page.php?id=19751
This script allows for in game, on the fly view distance adjustment. Available at anytime during the mission through player actions using the scroll wheel.


ATM Airdrop by PokerTour
http://www.armaholic.com/page.php?id=21307
This script allows players to HALO jump anywhere on the map from an adjudtable hight.


BON's Infantry Recruitment Redux by Bon_inf* && Moser
http://www.armaholic.com/page.php?id=26312
This script allows players to recruit up to 9 AI squad members. These squad members are chosen from a pool of units from the players unit class.


Dynamic Player Markers by Aeroson
http://www.armaholic.com/page.php?id=25481
This script shows all players on the map. Regardless of unit or line of sight.


NRE Earplugs by NemisisRE
http://www.armaholic.com/page.php?id=28896
This script allows playes to insert earplugs to greatly reduce game sound effects volume, while leaving voice communication volume unchanged. This is accessible at any time through the scroll wheel menu.
3 Comments
Kieran 6 Dec, 2020 @ 11:05am 
I want to see this map at DayZ Standalone Can you move this map to DayZ Standalone ?
Twiznak  [author] 26 Jul, 2017 @ 8:48pm 
Deaddog. The recruitment dialog issue I have not encountered before. Are you using any mods? The "bad Vehicle type" message playes when players HALO jump without a backpack. The script is a little old and needs to be amended. Just close the window or use a backpack to avoid this error. To deploy your parachute, select the "deploy chute" option from the scroll wheel, player actions menu. Please get back to me about the empty recruitment dialog.
Deaddog 21 Jul, 2017 @ 4:27am 
The unit recruitment dialog is empty and I get a "bad vehicle" box pop up when I try to halo jump. I then go splat on the ground.:CSAT: Ouch.