Space Engineers

Space Engineers

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PFS - GMA - Hydra - D - Guided Missile Artillery
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
684.157 KB
27 Jun, 2017 @ 9:49pm
1 Change Note ( view )

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PFS - GMA - Hydra - D - Guided Missile Artillery

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
100% Vanilla

Hydra - A - APS
Hydra - B - AAS
Hydra - C - TDS
Hydra - D - GMA (Retired)
Hydra - E - SAM

Hydra - D - Guided Missile Artillery

Mass: 120802 kg (empty cargo - loaded missiles)
Cargo: 3 Medium Containers
Oxygen: 2 Generators, 2 Tanks
Power: 6 Small Reactors, 5 Batteries
Weapons: 4 Gatling Guns, 2 Reloadable Rocket Launchers (manual reload), 4 HE Missiles

Crew: 2 - 1 Pilot, 1 Gunner

Lore
The Hydra D is a continuation of the Hydra tank series, made for the purpose of taking out heavier targets from afar. It is not as versatile as the B or C variants, meaning that it is not designed to be in close quarters fighting, and its armament of gatlings and rockets only exists as a last resort, self defense.

However, where the Hydra D truly shines is taking out targets that the other variants cannot, and at ranges that they cannot achieve. With its 4 HE missiles, it is capable of taking out enemy emplacements, and even downing enemy airships with ease.

The Hydra D is ideal for running support operations to tank assaults, where it can provide heavy supporting fire to the frontline units, and take out dangerous targets before they have a chance to shoot its allies.

--------------------------------------------- USER MANUAL --------------------------------------------



  1. Select Gatlings
  2. Select Rockets
  3. Launch Missile
  4. View Right Targeting Camera
  5. View Left Targeting Camera
  6. View Forward Camera
  7. Reverse Thrust On/Off

MISSILES AND TARGETING

NOTE: The turret can only be controlled from the LEFT cockpit! (Sorry, British Friends)

The turret will use your mouse inputs to aim vertically. The turret's horizontal rotation is the same as rotating the tank. When firing the missile, hit (3) for each individual missile. The same button will launch each missile individually, and then you can use the cameras (4 or 5) to guide the missile to the target.


FLIGHT DYNAMICS

It is recommended you do not pilot the tank at max speed, or the machine spirits may get angry.

Scripts
Alysius - Floor Plan
MMaster - Automatic Configurable LCD
Whiplash141 - Artificial Horizon, Mouse Aimed Rotor Turret, Missile Guidance


Misc
Interested in learning about the lore behind these ships?
11 Comments
FHN 13 May, 2022 @ 7:20am 
I don't understand what I'm doing wrong. when you turn on the cameras (4-5), aim at the target, and press button 3, the rockets simply explode, destroying the craft.
MopsyMobster 16 Dec, 2018 @ 11:50pm 
the thrusters wont work
♠ Zahltag ♠ 1 Aug, 2018 @ 12:29pm 
nice machine spirit insider :D
Lord Commissar  [author] 19 Aug, 2017 @ 5:36pm 
i don't know what you expect me to do beyond the artwork. i have no skills with modeling and that sort of thing.

open to suggestions, though
KyferLegs 19 Aug, 2017 @ 12:51pm 
You should try to make uniforms for the Phoenix Faction, like the ones from your artwork... Otherwise great job!
Jarf 8 Jul, 2017 @ 9:40am 
Very VERY nice. Got to love some well designed HE missiles.
Lord Commissar  [author] 30 Jun, 2017 @ 8:04am 
mostly inspired by the VT-49 decimator, with some Tau elements
Firestorm🗿 30 Jun, 2017 @ 4:44am 
this series of skimmers looks like some sort of star wars droid vehicle
Deathlok-L17 27 Jun, 2017 @ 10:15pm 
haha same here!
Dwarf-Lord Pangolin 27 Jun, 2017 @ 10:14pm 
Hoooo, boy. I need to step up my game!