Darkest Dungeon®

Darkest Dungeon®

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Moon Slime's tweaks
   
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25 Jun, 2017 @ 12:54am
9 Jan @ 12:13pm
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Moon Slime's tweaks

Description
Moon Slime's self tweak patch for vanilla heroes

Reasons I did this: I generally play with 40-60 total heroes on a given playthrough. So 22-42 modded heroes. These changes are to generally up the least played parts of a vanilla hero as well as to bring them up to generally a modded hero's build diversity.

Abomination
*The goal with the abomination is to make changing forms more rewarding and to stop stun stalling. So rake and rage have been improved
- Manacles now counts as a stalling move
- Blight now has the riposte from butcher's circus ported over
- Rake from -50% damage mod to -25% damage mod
- Rage no longer has .5% crit mods, and uses just whole numbers rounded up
- Slame is now usable from rank 4 to move up

Antiquarian
*The goal with the Antiquarian is to.... I had no goal I just like consistancy so... yeah.
- All vapour moves target the whole group
- Festering vapors now has a -100% damage mod
- Flash powder renamed to Crackling vapours, and is now an AoE move

Arbalest
*The goal with the Arbalest is to improve support Arbalest and give her slightly more damage
- The on-crit effect for the Arbalest is now +20% damage rather than +33% damage vs marked
- Bola now has bonuses vs marked
- battlefield bandage changed from 2-3/3-3/3-4/4-4/4-5 to 2-4/3-5/4-6/5-7/6-8 health recovered

Bounty Hunter
*I like the current state of the Bounty Hunter, however just some small tweaks to up his synergy.
- The on-crit effect for the Bounty Hunter is now +20% damage rather than +33% damage vs marked
- Uppercut now grants +2 speed, to help combo into finish them

Crusader
*The goal with the Crusader is to improve support Sader and fix some weird scaling
- Battle heal changed from 2-3/3-3/3-4/4-5/5-6 to 2-3/3-4/4-5/5-6/6-7
- Inspiring Cry healing changed from 1-1/1-1/1-2/2-2/2-3 to 1-1/1-2/2-2/2-3/3-3

Grave Robber
*The general census is the grave robber is weak. I didn't want to just give her more damage as that just makes lunge more dumb. So the goal is to change is to make her into the crit hero. Want crits? run grave robber.
- Base Crit changed from 6/7/8/9/10 to 10/11/12/13/14
- Pick to the face changed from -15% damage mod to 0% damage mod
- Lunge Lost 4% crit from it's crit mod. This is a neutral change as the base crit went up by 4
- Flashing Daggers changed from -5/-4/-3/-2/-1 crit mod to 1/2/3/4/5 crit mod
- Throw Dagger no longer has .5% crit mods, and uses just whole numbers rounded up
- Shadow Fade now has a Stealth icon LIKE IT SHOULD

Hellion
*The hellion is pretty much the S tier hero of the base game. As such She actually saw a nerf in my private patch to make other heroes more attractive
- The on-crit effect for the Hellion is now +20% damage rather than +33% damage vs Bleeding
- Barbaric Yawp lowered from 95%/100%/105%/110%/115% to 85%/90%/95%/100%/105% ACC (all of Hellion's skills now are the same ACC)
- Barbaric Yawp uses per battle changed from 3 to 1
- Barbaric Yawp no longer causes Hellion Exhaustion (no longer debuffs the hellion, so it isn't all nerfs)
- Breal through damage mod changed from -50% to -25%
- Break through now ignores enemy protection
- Break through now breaks enemy guards

Highwayman
*The highwayman changes is to just revert a CoM change, which I feel made tracking shot more useless
- Tracking shot now has 3 uses per battle

Leper
*Leper is good, just buffing withstand a tiny bit to provide non-boss uses
- Withstand now has the leper guard the whole party for 2 rounds

Musketeer
*I use a musketeer patch to change the musketeer into her own hero. I personally like O'nightmares

Occultist
*Not really many changes, just removing some negatives. Oh and STYGIAN EMBRACE WHOOO
- Number of cards in the deck lowered from 8 to 6 due to other vanilla heroes having increased healing skills, making getting an Occultist or Vestal 'healer' less important
- Weakening Curse removed
- Stygian Embrace is now implace of Weakening curse
-- Stygian Embrace heals 1-1/1-2/2-2/2-3/3-3
-- Stygian Embrace is usable twice per battle
-- Stygian Embrace Stealths the target it is used on, and buffs their damage while stealthed
- Wyrd Reconstruction 0 memes removed. It now heals a minimum of 1

Plague Doctor
*The goal with the plague doctor is to make her a healer, similar to how we improved the Arbalest's healing. While still not the best healer, she can still support a team with her stuns and her heal.
- Battlefield medician changged from 1-1/1-2/2-2/2-3/3-3 to 1-3/2-4/3-5/4-6/5-7
- Battlefield medician no longer cures self due to it healing more

Shieldbreaker
*The shieldbreaker is also generally viewed as the S tier hero, but is locked behind a paywall. Just some small changes really, and made her trinkets like ♥♥♥♥
- Pierce no longer reaches rank 4
- Venomous Vial is already better than generic commons
- Shimmering Scale changed from +10% prot / +5% stress to +30% prot / - 2 speed. So it is more equal to other uncommons that give prot
- Dancer's Footwraps is already better than generic uncommons
- Fanged Spear Tip is actually a decent trinket if you captivate spam in mark comps. Still, Penilty changed to -8 dodge like other damage increasing conditional rares
- Cuirboilli changed from +33% Max HP / -2 speed to +33% Max HP / +30% protection / - 3 speed. This change effectively gives Champion SB 61 HP from 36, making her a lot less squishy if that is your playstyle
- Obsidian Dagger's stats changed from +40% debuff skill chance / +40% blight skill chance to 40% blight skill chance / + 8 dodge. SB only has one skill that debuffs the enemy. Dodge is more useful and plays into her lore of being a dancer
- Severed Hand's stats changed from +50% blight resist / -10% stress to +50% blight resist / -20% stress


Vestal
*With vestal, I added the Conviction system similar to DD2. Use some skills to gain conviction. Use other skills to spend conviction. Conviction in this version however is called Faith.
-Judgement is now more powerful with more Faith you have
-Mace Bash is now more powerful with more Faith you have
-Hand of Light now gives Vestal a single block
-Divine Grace is now more powerful the more Faith you have


10 Comments
Moon/Void Slime  [author] 9 Jan @ 12:16pm 
Update 1/9/2024

- Fixed description that was missing for leper's withstand change
- Fixed description for Antiquarian flash powder -> Crackling vapors change
- Reverted Hellion damage nerf back to vanilla
- Changed HWM's tracking shot to 3 uses per battle
- Changed Vestal's "Conviction" to "Faith", so it fits with the fire attack patch.
- Abom riposte is now a ranged attack
notbuddhanuff 26 Oct, 2023 @ 7:15pm 
Thank you for what you do for this game. This is the stuff that keeps me coming back
Moon/Void Slime  [author] 10 Oct, 2023 @ 9:26pm 
ye
Maal 10 Oct, 2023 @ 9:09pm 
"which is why in my private rework, I bumped it up to 2 uses per combat :3"
Since it ain't in the files, I assume you have another personnal/private/offline balance mod only for the hwm?
Moon/Void Slime  [author] 11 Aug, 2023 @ 9:11pm 
Actually, there is one leper change that was done by suggestion from Bahroo. I made it so leper's withstand now guards the whole party when he uses it. I need to document that down.
Moon/Void Slime  [author] 11 Aug, 2023 @ 6:16pm 
Yeah, I find them fine as is.

Ballad and tune spam is really strong, even compared to other modded kits I still find myself going to jester for stress heals.

Flag is slightly OP like the shield breaker, so I might touch him but I dunno what.

Leper, hound, highway, and MAA I find fine as well. Maybe some of their trinkets suck the their kit is solid.
Maal 11 Aug, 2023 @ 12:56pm 
Since there's nothing about the HWM, Houndmaster, Jester, Leper, MAA and Flagellant. I assume you are fine with them as they are, or are you using some other balance mods for them?
Moon/Void Slime  [author] 11 Aug, 2023 @ 12:38pm 
I also never released this mod or talk about it really. So it doesn't attract a lot of attention.

It's basically a small mod of changes I like for vanilla heroes, to make them more on par with a lot of modded heroes.
Maal 10 Aug, 2023 @ 12:53pm 
Strange how this mod is like a black hole in your moding history. It is 6 years old, still getting updates for those few dozen subscribers, but not even enough rating to get stars while all of your mods before/after it have 4-5 stars.

People are probably scared of the plain thumbnail.
Moon/Void Slime  [author] 14 Jun, 2022 @ 12:06am 
Update 6/14/2022

- Vestal's hand of light no longer gains scaling damage. it is just 15% for all levels, and still lasts 2 battles. It was dumb at later levels, and I apologize for this.