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Thanks for the kind words (hardly an expert though)! I wanted the Polar Station to concentrate on science and not make it the 'makes city completely viable on snow' kind of building. I'm considering making more buildings, if I do, it will probably have a desert one so thanks for the suggestion.
Thanks for the thoughts. Well, as I've suggested in the description, I've had quite a few games with Tundra starts (particularly with civs with that start bias) only to find the nearest coast locked in ice further along the map, I've even had maps where the two oceans are completely seperated by land from pole to pole! As for coal, I tend to play as small nations so I don't tend to get easy access to it every time. And for snow, I was trying to provide more of a reason for settling there but I often do anyway if there are valuable resources or if it's a strategic location. Ultimately, the mod is about providing a little more choice to games.
Lastly why would you settle cities near snow (shiver) quite literally.
Thanks. Unfortunately, as specified, it only works for Military units. Civilian units are coded differently behind the scenes so I can't easily add that function and I wanted that too!