Arma 3
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EnhancedTrenches
   
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Data Type: Mod
Mod Type: Structure
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投稿日
更新日
97.440 MB
2017年6月19日 18時49分
2023年8月17日 10時58分
14 項目の変更履歴 ( 表示 )

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EnhancedTrenches

解説
Hello all this mod gives you access to a modular trench system that is standalone and will work with any other mod. All Pieces are abled to be walked on. These are tested in MP and work fine on any terrain.

Current Pieces:
2 Trench Middle Sections/Half Variants
1 Trench End Variant
1 Foxhole
2 Bunker

How to find?
Trenches - In Eden or Zues go to Empty and search for "Trench" or "Foxhole".
Bunker - Search in Blufor Bunker (Eden). Search in Empty Bunker (Zeus)

Compatible with ACE/GRAD Trenches
人気スレッド 全て表示 (3)
4
2017年7月31日 17時01分
Developer news
Infallible Kitten
2
2020年6月4日 14時55分
Permission
ArganinyCZSK
0
2018年7月25日 1時27分
Variants in color scheme.
Jakes
88 件のコメント
bootylicious 3月6日 15時08分 
whenever i dig any of the trenches it forces me to build it right under me and if i cancel it to continue digging behind the trench it wont give me any option so im forced to be out in the open is there any way to make it dig infront of me?
killenbigbugs72 2月16日 10時47分 
This have server keys?
KertaSanJayaWijaya 2023年4月1日 6時49分 
Is it compatible with antistasi?
Sevi-S3v1HW 2023年3月19日 7時46分 
How to enter bunker and player trench?
I cannot get into it.
Joseph Maxwell 2023年1月6日 10時25分 
For people having an issue with the overlapping of their names just switch your Ace Interaction to display it as a list.
NeMex505 2021年10月5日 2時16分 
I'm finding it difficult to identify the different trenches as all the ace trenches and enhanced trenches are clustered together and overlap the names. is there a way I can put the enhanced trenches into a separate radial menu?
Bow 2021年9月28日 14時08分 
Do you know where one could find the 72nd trench peaces
Jaiden 2021年5月16日 10時37分 
So I did some more testing and found out that if you look straight ahead and select the foxhole, you can place it just fine, but if you look down you can't.
Infallible Kitten  [作成者] 2021年5月16日 8時53分 
@Jaiden If its directly under you, your player collision is likely canceling it.
Jaiden 2021年5月15日 13時56分 
I've been testing the mod, and an issue I'm coming across is that whenever I try to place a foxhole using ACE Interaction, it'll place it directly beneath my feet, and then de-select it. I assume what is happening is ACE detects the 'ghost' object as invalid terrain and cancels the digging.