Arma 3
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EnhancedTrenches
   
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Data Type: Mod
Mod Type: Structure
File Size
Posted
Updated
97.440 MB
19 Jun, 2017 @ 6:49pm
17 Aug, 2023 @ 10:58am
14 Change Notes ( view )

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EnhancedTrenches

Description
Hello all this mod gives you access to a modular trench system that is standalone and will work with any other mod. All Pieces are abled to be walked on. These are tested in MP and work fine on any terrain.

Current Pieces:
2 Trench Middle Sections/Half Variants
1 Trench End Variant
1 Foxhole
2 Bunker

How to find?
Trenches - In Eden or Zues go to Empty and search for "Trench" or "Foxhole".
Bunker - Search in Blufor Bunker (Eden). Search in Empty Bunker (Zeus)

Compatible with ACE/GRAD Trenches
Popular Discussions View All (3)
4
31 Jul, 2017 @ 5:01pm
Developer news
Infallible Kitten
2
4 Jun, 2020 @ 2:55pm
Permission
ArganinyCZSK
0
25 Jul, 2018 @ 1:27am
Variants in color scheme.
Jakes
88 Comments
bootylicious 6 Mar @ 3:08pm 
whenever i dig any of the trenches it forces me to build it right under me and if i cancel it to continue digging behind the trench it wont give me any option so im forced to be out in the open is there any way to make it dig infront of me?
killenbigbugs72 16 Feb @ 10:47am 
This have server keys?
KertaSanJayaWijaya 1 Apr, 2023 @ 6:49am 
Is it compatible with antistasi?
Sevi-S3v1HW 19 Mar, 2023 @ 7:46am 
How to enter bunker and player trench?
I cannot get into it.
Joseph Maxwell 6 Jan, 2023 @ 10:25am 
For people having an issue with the overlapping of their names just switch your Ace Interaction to display it as a list.
NeMex505 5 Oct, 2021 @ 2:16am 
I'm finding it difficult to identify the different trenches as all the ace trenches and enhanced trenches are clustered together and overlap the names. is there a way I can put the enhanced trenches into a separate radial menu?
Bow 28 Sep, 2021 @ 2:08pm 
Do you know where one could find the 72nd trench peaces
Jaiden 16 May, 2021 @ 10:37am 
So I did some more testing and found out that if you look straight ahead and select the foxhole, you can place it just fine, but if you look down you can't.
Infallible Kitten  [author] 16 May, 2021 @ 8:53am 
@Jaiden If its directly under you, your player collision is likely canceling it.
Jaiden 15 May, 2021 @ 1:56pm 
I've been testing the mod, and an issue I'm coming across is that whenever I try to place a foxhole using ACE Interaction, it'll place it directly beneath my feet, and then de-select it. I assume what is happening is ACE detects the 'ghost' object as invalid terrain and cancels the digging.