Starbound

Starbound

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xTech w/ DoubleTap-To-Dash Enabled
   
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19 Jun, 2017 @ 6:15pm
24 Jun, 2017 @ 7:00pm
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xTech w/ DoubleTap-To-Dash Enabled

Description
I really didn't want to re-enable double-tap activation in my own game. So I'm going to upload a whole 'nother version of xTech instead. This one allows double-tapping-to-dash, AS WELL AS keybound activation.
--Regular version here(The one with double-tap disabled):
http://steamproxy.net/sharedfiles/filedetails/?id=948618811
--Sphere Only version available here:
http://steamproxy.net/sharedfiles/filedetails/?id=949132777

1.3 Update: Compatibility confirmed.
-Briefly tested with Frackin' Universe. Works as intended.
-Compatible with NO tech mods that edit the vanilla techs! -- Will look into improving...)
-May require Extra Tech Keybinds to see the dash keybind in the options menu (assuming you even want keybound dashing): http://steamproxy.net/workshop/filedetails/?id=737868071


Intro:
I freakin' love the techs in Starbound. No, let me rephrase that:
I freakin' love the modded techs in Starbound. Yet, they don't play perfectly well with each other, forcing me to choose...
Anyway, long humbling story made short and sloppy, this is a mashup of various other tech mods with modifications and balancing of my own.
Take a look:



Spheres do not cost energy to activate. 'Cause that was silly. Sonic sphere still costs energy to charge, though.
Also, when in ball form, you now take 60% less fall damage! So go ahead, leap off that cliff.
If you have any luck at all, you'll probably survive...
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Distortion Sphere:
Roll faster, jump higher, drop bombs by pressing shift!
It's like metroid all up in here!

Sonic Sphere:
Much higher base speed, better jumps! Halved charge time!
Just race past everything like it was Dark Souls and you were me!

Aqua Sphere:
Toggle boyancy with [space], move much faster in liquids!

Spike Sphere:
Be slow, but sturdy. With armor! 40 Points of it!
That's alot -- that's like an end-game chestpiece! Maybe. I wouldn't know, I'm a filthy casual.
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All dash-techs can be activated with the second tech-keybind. (Should be configurable in the Controls). Double-tap activation IS ALSO accepted.
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Blink dash:
Works mid-air! Cooldown reduced to that of a regular airdash!
Doesn't drop you to the ground, like some blinkdash-in-air mods do. Slightly longer reach!

Air Dash:
Halved cooldown! No longer stops you after every dash -- you just keep going!

Dash:
Dash twice as far! Flavor text not included.

Sprint:
2/3 normal energy cost! 50% faster! 'Cause some people like this one I guess...
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Jumps. Jumping. Jump-ed... Jump stuff here.
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Rocket Jump:
Launches you 50% faster, takes half as long to charge!

Multijump:
Now 3 full sized jumps!
None of that half-baked, pansy-footed, only 65% of a jump, math nonsense nerdfood!

Walljump:
2 full sized jumps! Also, jumps replenish with every wall you touch!
Potentially infinite jumps! (If you're, like, climbing an infinite wall or something)
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Compatibilities:
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Compatible with NO other tech mods that edit the vanilla techs! Unless they've taken special measures on their parts. Will look into improving...

Also incompatible with Dash Keybind, because this... does the same thing. Not a problem, really.
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To-Do:
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Investigate the possibility of making these tech replacements into techs themselves.
For compatibility, and to preserve the vanilla techs. Mostly compatibility.
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Credits:
Frackin' Universe(By the wondrous Sayter) -- The distortion sphere bomb drop and all things immediately related.

Improved Techs(By the noble Voltage) -- AquaSphere boyancy. Wall jump restoring number of jumps.

Dash Keybind(By the victorious No. 90) -- For Yes.

Freedom of Movement(By the humble - - TyrannosaurusHax) -- For solving the issue of blinking in the air always teleporting a character to the ground. Kudos to them for solving that. Would'a taken me a lot longer.
16 Comments
Ryu Ketsueki 18 Oct, 2021 @ 3:14pm 
Awesome! powerbombswhen
ASRIEL-HELL 14 Feb, 2018 @ 1:42pm 
oof, hoping for these being made into techs themselves at some point, because at some point i installed so many mods that the default distortion spere doesn't even work any more, so having these as a seperate thing would really be a huge help
Dubious  [author] 11 Aug, 2017 @ 9:28pm 
@MrBird Left Shift is the default key for walk. I'm afraid I can't be asked to bug test right now, I'm just so dang busy packing up to move that I only really log on when I'm zapped and in need of a break.
@Foxe Honestly, I think removing the delay altogether just ruins a huge portion of the fun. I think it should have a short delay, but still a delay, so as to make combat more tactical and not just mash-A-to-win. Of course, I'm mostly thinking of boss fights with this design.
Spork 8 Aug, 2017 @ 11:00am 
Hi, this may sounds like a stupid and time wasting question but, may I ask, what is the Shift keys original function name? ( E.G. Shift = Jump ) I seem to be pressing shift and no bombs are being deployed (I have tried setting the keys to their default functions and nothing has worked )
Foxe 31 Jul, 2017 @ 12:36pm 
Just would like to say, I love this. Would also like to ask, Why didn't you keep in Freedom of Movement's removal of delay after using a tech?
(I was really interested in that so I manually combined this and "FoM no distortion sphere tweaks" and I'm currently using it as a non workshop mod)
Dubious  [author] 22 Jul, 2017 @ 5:36pm 
Been so busy packing up to move (and other things) that I haven't been around to make good on my decision to give this mod it's own, separate techs.

@Alb
I've had a look at that mod and it was quite helpful, so thank you. Still busy, but I'll try to do this last change pretty soon.
Shaun 15 Jul, 2017 @ 3:10am 
nvm
Shaun 15 Jul, 2017 @ 3:06am 
I wan't to use the double-tap thing, i downloaded this mod, and it still not working :steamsad:
Alb 27 Jun, 2017 @ 2:07am 
Have you taken a look at Ultra-Techs?

https://steamproxy.net/sharedfiles/filedetails/?id=731984483

He was able to make his own separate techs, rather than replacing the vanilla techs. He also tied it to completing missions before you can see them. Granted, they're op as all heck, but you seem interested in the possibility of preserving the vanilla techs.
Dubious  [author] 24 Jun, 2017 @ 6:58pm 
@Alb
I really like the velocity part. I think I'll add that in.