Stellaris

Stellaris

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2.623 MB
19 Jun, 2017 @ 3:21am
1 Jul, 2017 @ 10:20am
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Out There

Description
I’ve been playing stellaris since launch, including quite a number of individual games, and a few months ago, I started getting- bored. I’d seen almost all the anomalies, planet buffs, and Leviathans.

As an old sci-fi fan, I've always enjoyed the exploration of space, and the infinite potential of of what might be out there. I could have just programed a few more anomalies, but I've got the more events mod for that. Besides, I enjoy modding, writing, and I wanted to create something unique for people to enjoy.

So, I started programing my own mod, which adds-

-Three new starting systems- Sol (Moon), Sol (Mars) system, and Langrange System
-Sol (Mars) system- Earth has become a tomb world, but a few thousand colonists escaped to the still uninhabitable Mars, building a system of surface habitats that expanded until the planet is considered a Dome World. It can still, eventually, be teraformed into a more habitable planet.

- Sol (Moon) system- Earth has become a tomb world, but a large enough population survived on a moonbase to expand, survive, and convert the Moon into a Dome World.

-Langrange system- this thing still needs a lot of work.

-four new planet classes
-seven new tile blockers
-one new anomaly
-fifteen new planet modifiers
-three new “interesting solar systems to bump into”

All of the new stuff is fairly rare, and can provide unique advantages to whoever happens to possess it.

Be aware, this mod is still a work in progress. I won’t be breaking any of your saves with updates, but I will be improving the graphics on some of the planet modifiers. I promise! Also, I’d like to add more events and anomalies at some point.

Also, I take no credit for the artwork of the awesome mini-ringworlds. Those belong to Nikkle's Ringworld Cluster Mod, http://steamproxy.net/sharedfiles/filedetails/?id=692250996&searchtext=ringworld.
29 Comments
Catnapping Princess 28 Jun, 2018 @ 11:36am 
wouldn't a thin atmosphere be harder to transport stuff down thru than a thick one? because with a thick atmosphere you have more drag and therefore more time to slow down, but with a thin one, you gotta spend fuel to slow down enough??? Yeah the getting up part makes sense, but the going down is a bit backwards imo?????????
2B 9 Jun, 2018 @ 9:21pm 
pls update
csrr  [author] 9 Mar, 2018 @ 5:00pm 
@st030- I've been thinking about it, and I have decided I will be continuing to work on and update this mod.
st030 26 Feb, 2018 @ 1:43am 
do you still working on this mod?
H4shX 12 Nov, 2017 @ 9:16am 
Thank you :)
csrr  [author] 12 Nov, 2017 @ 5:36am 
@H4shX- sure!
H4shX 11 Nov, 2017 @ 7:22pm 
@csrr hey dude, is it possible for us at SRT to include (or use) aspects of your Mod in our Union Project. ?
csrr  [author] 25 Jun, 2017 @ 9:29am 
@Annatar- I think I see what you're getting at with the star scaling. I'll make an update to both my mods to make sure they aren't messing up when used in conjunction with Real Space.

Also, you inadvertently gave me a really cool idea for a system where a smaler star has captured a sub-brown-dwarf, causing all it's planets to be ejected and act as seprate systems. :)
Annatar 25 Jun, 2017 @ 8:29am 
Now I launched this mod with Real Space, AlphaMod and Planetary Diversity + patch, it works. Of course, for full compatibility, you need a patch to fix the scale, etc. But the game does not crash anymore.
Annatar 25 Jun, 2017 @ 7:03am 
And one more thing. I plan to allocate new stars from 00_planet_classes.txt to a separate file and do the same with _star_entities.asset. 00_planet_classes.Thit will still be fixed, but it will affect only the scaling. I hope to some extent this will improve compatibility.