Space Engineers

Space Engineers

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>>>Nightshade<<< Stealth Torpedo Bomber (modded)
   
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Type: World
File Size
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15.429 MB
16 Jun, 2017 @ 11:18am
16 Jun, 2017 @ 1:24pm
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>>>Nightshade<<< Stealth Torpedo Bomber (modded)

Description
-------#WARNING#-------
PLEASE READ THROUGH THE WHOLE THING OR AT LEAST TOOLBAR AND USAGE WARNINGS!!!!!!!

HEAVILY MODDED 61 mods in the world some on the ship some game fixes as well as 9001 m/s speed limit and skybox.

-------#HISTORY#-------
This ship is my personal visualisation of a Stealth Torpedo Bomber in a style of a todays fighter jet or bomber but with space capability.
It was made to test both the Cloaking Device mk2 mod from Leto as well as the Missile Guidance mod from Alysius.
Although it was only supposed to be a test ship it ended up a fully fledged part of my own fleet with the role as a special operations recon and search and destroy interceptor.

-------#FEATURES#-------
-2 Cloaking devices (for reduncancy and better placement)
-4 Custom guidance equipped missile with a lock on range of 11km and powerfull warheads.
-3 Fixed forward mounted pulsemachinguns (400rpm ~10km range and avarage damage of 2 mil in >10 seconds)
-21 Point defense turrets (pls adjust their settings before mission begin to better suit the task of the mission)
-901,3k shield points (charge display inside cockpit, readout on hud and visual impacts)
-Floorplan script damage visual and readout provided by Alysius.
-Cockpit HUD made by Automatic lcd's 2 from MMaster.
-Shield HUD Script by Perdurable for better Shielstrength asessment.
-1 "Hyperdrive" (Creative Jumpdrive) for Interstellar travel.
-1 "Hyperdrive Motivator" (made of Gravity drive thrusters) for fast acceleration (0 to 9001 in 1 second) out of tight sittuations and ftl jump recreations.
-Numerous reactors (both Azimuth and Creative reactors) as well as scattered batteries (Capacitors).
-3 Independent drive system shafts (again redundancy) trying to mimic the exterior shape of the engine layout of modern day jets.
-1 small connector (torpedo connector in the middle top of the ship) for refueling and restocking.
-severall oxygen generators as well as a few hydrogen and oxygen tanks (Smallship Mega Modpack) and 2 air vents for fresh air on planets.
-1 Com aray 5km range and 2 backup 500m antennae
-severall beacons most notably a distress beacon near cockpit for a quick rescue in case of an emergency
-timers for cloak and decloak actions that shut of all broacasting signals, lights and external engines.
-1 bottom mounted forward camera (best used in cloak for maximum visibility)

-------#TOOLBARS#-------
first bar: gyros,weapons,3 thrustergroups for variable speeds and the beacons
second bar: cloak, decloak, broadcasts, warhead safety, camera, all missiles lock on and launch
third bar: individual torpedo lock on (1,3,5,7) and launch (2,4,6,8) and all lockon again
nineth bar: floorplan settinngs options (for unexperienced I'd suggest renamung L_Status to L_Menu and use the first 4 buttons with their up, down, enter, back commands)

-------#USAGE WARNINGS#-------
It does not come without it's kinks so here are a few things you need to learn and look out for:

-DO NOT FLY AROUND WITH HYPERDRIVE MOTIVATOR IN TIGHT SPACES!!!!!!!!!! you cross distances verry fast and it is easy flying into some rock, ground or burning up from reentry heat.

-DO NOT FIRE MISSILES WHILE IN FLIGHT!!!!!!!!!! you can only fire either all missiles at once and risk collisions between the missiles or stay still and launch them one at a time because some like to desconnect where a milisecond downwards thrust will reattach them and you can countinue firing the rest. adding or removing blocks the first time after reload disconnects them as well.

-POINT DEFENSE TURRETS ARE TO BE USED WITH CAUTION!!!! they are closely packed together and tend to shoot themselves the results are that they catch fire which is visible while cloaked.

-MISSILES ARE NOT USABLE WHILE IN CLOAK!!!!! they have their guidance blcocks turned of and thrusters too.

The ship is not fully my design but had to replace every single armor block in order for the ship to cloak as well as add all the functionality but 6 thruster blocks. The underside was plain as well so I added structure.

Credit for the original hull: http://steamproxy.net/sharedfiles/filedetails/?id=638656562&searchtext=pj+stealth made by PopPyZaa555
19 Comments
Luiz Carlos 4 Dec, 2023 @ 3:22am 
mod load error
Dr_Niemand42 5 Oct, 2019 @ 5:29am 
mod load error while trying to start the world
PopPyZaa555  [author] 3 Mar, 2018 @ 11:58pm 
COOL!!!!
bigkaiz 19 Feb, 2018 @ 8:02am 
The mods wont load do you know how to fix this
venator2070  [author] 14 Jul, 2017 @ 12:29pm 
My pleasure^^
Kira 14 Jul, 2017 @ 12:09pm 
Thanks! Gorgeous build.
venator2070  [author] 12 Jul, 2017 @ 5:18am 
which of them? the pulsemachineguns are the gatling weapons (they are not the stock versions you would get if you just used the mod alone it is some definition error they fire other projectiles)and the turrets are the dc15 blaster turrets from razortrons star wars mod. the torpedose are more difficult... it uses the torpedo parts dx11, the guidance block from alysius and Th_Ship_Destroyer or so as a warhead. and if you want you can use the shields as a weapon as well if you ramm a unshielded ship.
that should be about it I think. If you have more questions just ask.
Kira 11 Jul, 2017 @ 12:38pm 
what mods do you use for the weapons?
my wife is mean to me 8 Jul, 2017 @ 4:14pm 
Ah. I see.
venator2070  [author] 8 Jul, 2017 @ 2:22pm 
Gravdrive small and large ship. It is a thrustermod.