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Camping Incidents - A17
   
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12 Jun, 2017 @ 3:32pm
2 Aug, 2017 @ 7:01pm
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Camping Incidents - A17

Description
Current Version: 1.3

Adds the default incidents to the MapMisc. Mainly for use with the Set-up Camp mod http://steamproxy.net/sharedfiles/filedetails/?id=932951772 .

Should be compatible with everything, along with existing save files. No default files are edited. Patches will have to be made if any mods add diseases or events and you want them to affect pawns in the Caravan Spot map.

Balance Recommendations and bug reports are encouraged.

Local testing done with Randy Random.

Compatible with select mods.

Patches
================
http://steamproxy.net/sharedfiles/filedetails/?id=1098765136 - Double Population Patch

Incidents Removed from MapMisc
================
None as of yet.

Changelog
================
v1.3 - Removed default compatibility with Double Population storytellers. Those patches are now a separate mod download due to confusion and troubleshooting problems.

v1.2 - Added additional xpath patch to Cassandra Classic for AllyInteraction. Unsure what this does, but it was set to target only MapPlayerHome. Patched to target PlayerHome and MapMisc.
- Added additional comments to xpath patches just for prettiness.

v1.1 - Added xpath patches to default Storytellers.
- Added xpath patches to Double Population storytellers. (Will throw a patch operation failed error if not installed. If it gets too annoying, I can split those patches off into a separate mod download. Feedback needed.)

v1.0 - Initial Release, updated incidents to new A17 format. Uses MapMisc instead of TempMap in A16.
- Added "caravan" to the beginning of each Incident Label, for easier scenario creating.
- All incident base chances were left at A17 defaults. Please provide feedback on their frequency.
Popular Discussions View All (4)
12
29 Jul, 2017 @ 10:43pm
Bug Reports
HalfdeadKiller
2
25 Nov, 2017 @ 7:47am
Suggestions
HalfdeadKiller
0
2 Aug, 2017 @ 10:55pm
Patch Requests
HalfdeadKiller
41 Comments
HalfdeadKiller  [author] 22 Jan, 2018 @ 10:58pm 
http://steamproxy.net/sharedfiles/filedetails/?id=1278773564
Works on B18. Basic Version. May create an Advanced and more customizable version in the future.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:57pm 
That was stupidly annoying to figure out.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:57pm 
For example. If I set his Set Up Camp IncidentTargetType to MapPlayerHome any incident that can fire on MapPlayerHome can also fire on his map object.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:56pm 
Holy hell I figured it out. Each object in the world (Caravan Camp, Bases, Escape Ship) has a defined incident type. Nanondalt's Set-Up Camp mod is missing that incident definition. After giving his world object an incident type, I can have it fire whatever incidents that can fire on that incident type.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:29pm 
Alright. I have no idea. It's like the Set Up Camp map exists, but I can't figure out what it is defined as, so the storyteller and incidents don't know they can be fired on it.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:12pm 
After reviewing the Set Up Camp mod. I think I may have found a solution finally. One moment.
HalfdeadKiller  [author] 22 Jan, 2018 @ 7:09pm 
Yeah I don't know how to get this working again. Stuff isn't really making sense and I'm having trouble figuring out what I have to change to get things to show up on the Set Up Camp map.
Light 10 Dec, 2017 @ 8:50am 
Don't worry about it, take all the time you need! Hope you feel better btw.
HalfdeadKiller  [author] 9 Dec, 2017 @ 10:18pm 
I've been annoyingly sick the past week... haven't been feeling up to doing testing of stuff. I'll get it working Monday. Or at least post some sort of status on testing.
Light 9 Dec, 2017 @ 8:09am 
B18 update?