Space Engineers

Space Engineers

66 ratings
PFS - APS - Hydra - A - Armoured Personnel Skimmer
   
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Type: Blueprint
File Size
Posted
Updated
5.276 MB
9 Jun, 2017 @ 4:00pm
15 May, 2020 @ 8:19am
2 Change Notes ( view )
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PFS - APS - Hydra - A - Armoured Personnel Skimmer

In 1 collection by Lord Commissar
Phoenix Fleet Systems Planetary Division
15 items
Description
100% Vanilla

Update 5/15/20 - Updated scripts, paint, and control seats. Added Radar. Fixed doors. Replaced reloadable rockets with normal rocket launchers. Added Windows.

Hydra - A - APS
Hydra - B - AAS
Hydra - C - TDS
Hydra - D - GMA (Retired)
Hydra - E - SAM

Hydra - A - Armoured Personnel Skimmer

Mass: 98082 kg (empty)
Cargo: 1 Medium Container, 6 Small Containers
Power: 6 Small Reactors, 3 Batteries
Weapons: 4 Gatling Guns, 4 Rocket Launchers (manual reload), 1 Gatling Turret, 1 Missile Turret

Crew: 2 - 1 Pilot, 1 Gunner, 4 Passengers

Lore
The Hydra tank series was developed in early 2110, to replace the outdated Sleipnir series. It used state of the art hover technologies, first pioneered on tanks like the Viper and Python, but taking it much further by using a much larger and more versatile chassis.

While the former tanks excelled in hit and run tactics, the Phoenix Army believed that they would fair poorly in any prolonged engagement, especially in any urban warfare setting.

With heavier armour, superior stability, and a superior weapons compliment, the Hydra is prepared to take on any challenge. It can rush troops into the thick of battle while providing fire support with rockets and guns, or it can forego carrying capacity in favour of heavier arsenals.

In this role, it can take the AAA attachment, with 10 gatling guns to quickly shred apart enemy aircraft and even other enemy tanks of its size, cutting through them like they were made of paper. For larger targets, the rocket attachment will fire a swarm of explosive projectiles, blasting apart even the heaviest armour, and bringing larger vehicles to a halt, or bringing air ships crashing down into the battlefield below.

---------------------- USER MANUAL ----------------------

Cockpit Controls
  1. Select Rockets
  2. Select Gatlings
  3. Left Door Open/Close
  4. Right Door Open/Close
  5. View Forward Camera
  6. Increase Friction
  7. Decrease Friction

FLIGHT DYNAMICS

Friction can be increased (6) for quick braking, or to apply a parking brake. Friction should always be decreased (7) to 0 when in motion.

It is recommended you do not pilot the tank at max speed, or the machine spirits may get angry.

Scripts
Alysius - Floor Plan
MMaster - Automatic Configurable LCD
Whiplash141 - Artificial Horizon, Radar


Misc
Interested in learning about the lore behind these ships?
7 Comments
Lord Commissar  [author] 17 Jun, 2017 @ 8:50am 
if you refer to the displacement settings resetting themselves every time you pasted, that was resolved about a week ago. other than that issue, they've been working well for a while now.
UraniusCrack 17 Jun, 2017 @ 8:39am 
how did you get those blastdoor doors to work? Last time I checked small ship blastdoors couldn't worrk like that. Did they fix it?
Lord Commissar  [author] 13 Jun, 2017 @ 5:08am 
Google is your friend, sir. I have never tried to do what you are asking.
mercury1978kevin 12 Jun, 2017 @ 5:54pm 
How do I get started submitting my 3D CAD models from ViaCAD Pro into Steam Workshop for money/sales? btw, I like this ship.. even tho I sence a bit of Millienum Falcon n this design, lol, but still like it and find a lot unique things about it!
Colony 11 Jun, 2017 @ 9:11pm 
sideways wheels are set as frictionless, this allows them to be used as "bumpers" for hover vehicles. they dont grip so your ship is just gliding on ice all the time. they use thrusters to do the real propulsion work.
(i have learned to install at least one or two downward thrust engines still. helps with landings more, even if they can't push the vehicle int flight)
sdf1666 11 Jun, 2017 @ 8:21pm 
How do hover tanks work? And why does the ship (tank) have sideways wheels?
Deathlok-L17 9 Jun, 2017 @ 6:09pm 
beautiful!