The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Cooking Matters
   
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Category: Miscellaneous
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138.333 KB
5 Sep, 2012 @ 11:23am
27 Nov, 2017 @ 12:07am
3 Change Notes ( view )
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Cooking Matters

Description
11/25/2017 update:
I'm working on this again. Not sure when it'll be done or how long it'll hold my interest, but if you come to this page looking for an explanation for why food recipes are different after the above posted date... that's why. :) See below for details.



=-=-=-=-=-=-=COOKING MATTERS=-=-=-=-=-=-=


If you’re like me, you were disappointed with the functionality of cooking in Skyrim’s vanilla release. Food became obsolete before level five, and you spent the rest of your levels wandering around the world, ignoring food and drinks as part of the clutter even as you lamented their potential usefulness. If you chose not to play as an alchemist, you were even worse off, limited to the potions you could find in dungeons and on shopkeepers. Then came the realism mods – slew after slew of plugins designed to make food relevant again by making you “need” to eat and drink.

This mod has a different approach. It aims to make you WANT to use the cooking mechanisms in the game and eat the food you produce. Cooking Matters also incorporates the many alchemical ingredients that make sense in a cooking context, and allows the effects of those ingredients to play a role in your food as well as your potions. All existing recipes have been reworked to suit the level 1-15 experience, and many new recipes have been added, designed to provide a balanced experience from level 1 through level 50 and beyond. After all, real food doesn’t stop working as you age, so why should it stop helping your character as you level?


Notes:
This mod does not replace or diminish the role of Alchemy in the game. It is simply intended as another option for those who prefer to play non-Alchemists but still wish to make use of the bounty of ingredients Skyrim has to offer.

There is no effective way to make health/stamina/magicka restoration scale with player level. I have worked around this by making food increase your character’s base regeneration rate for one second, calculated to return approximately 20% of the maximum amount. This produces an experience somewhat less powerful than the built-in potions and their level approximations; however, it causes some pretty funny-looking item descriptions. Please don’t be skeptical about the big numbers!

A big round of thanks goes to CaptainRC and his “Be A Milk Drinker” mod for the idea of juices. I do have designs on updating this mod in the future to incorporate milk with some of his ideas, but not until I figure out how to make it harvestable from cows!



=-=11/27/2017 Publish Update=-=

- Finished fleshing out base game food item overhaul.
- Reworked some existing food items and recipes to more closely align with underlying design philosophy.
- Still to come: Quality-of-life fixes, further recipes for default-uncraftable food and drink items like Long Taffy Treat, White-Gold Tower, etc.

KNOWN ISSUES:
- Yes, the 4000%-for-one-second thing still looks dumb and makes the text on some items really small. There is unfortunately no way around this if your goal is a piece of food that scales with level.
- Fiery Carp was changed to Fiery Clams and now the model for this clam dish is incorrectly a fish steak. I will probably not fix this unless I'm really bored.
- I have not yet altered any recipes introduced in Hearthfire, Dawnguard, or Dragonborn. Frankly, I quit playing Skyrim before the expansions and am only now going through them... and I'm not keen on altering recipes until I've played alongside them for a while.
- ...HOWEVER, I am hereby deeming this mod to require all expansions as I'm not an experienced enough modder to be 100% sure whether this mod will now work without them. Cheers!

59 Comments
Syneios 9 Oct, 2018 @ 5:55pm 
I laughed when I read Green Eggs and Clam
pigwing 30 Nov, 2017 @ 10:30am 
No, I do not.
fwiw, I've not seen it since I originally D/L-ed this mod a couple years ago. I play a few different char, and I've not seen Beef Stew in any, although I cannot swear I've checked them all. NBD, just curious.
Lass Giselle  [author] 29 Nov, 2017 @ 7:03pm 
Beef Stew is both in the files and appearing for me; nothing in the recipe file was changed. Do you have other cooking mods installed that might be conflicting?
pigwing 28 Nov, 2017 @ 10:52am 
I just noticed the change in recipies, I've made some, but have yet to need them, it won't be very long. lol Thanks for updating, and I'll let you know how the changes affect the play.
btw, whatever happened to Beef Stew? I don't see it listed.
pigwing 31 Aug, 2015 @ 2:23pm 
This is great, although I do miss the 'adds 1 Health / Stamina per second' from the old Venison and Beef Stew, and from Veg Soup, I could just bash away till dawn by eating just one, and now, not so much . . .
That having been said, I really like this mod, it does make food much more important in the later game
outstanding mod,
thanks
The Scout From Team Fortress 2 15 May, 2015 @ 4:55pm 
btw and can someone tell me where frostfall went i had it but now its gone and not on steam
The Scout From Team Fortress 2 15 May, 2015 @ 4:54pm 
do you need mcm or the lastest update of skyui?
Rulingsword 13 Dec, 2014 @ 9:01pm 
...insanely awesome
seriously
you make cooking worth it
gloops1 25 Aug, 2014 @ 5:50am 
I like and use this mod mate, but I can't get it from Workshop anymore! PLEASE put it on Nexus for me will ya kiddo?? Today PLEASE!
gloops1 24 Aug, 2014 @ 3:34am 
Will you put this mod on Nexus please?