STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Power Cost Correction (for TSLRCM)
   
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2 Jun, 2017 @ 2:57pm
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Power Cost Correction (for TSLRCM)

Description
Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
* Master Healing will costs 30 now instead of 25 (same as heal and cure)
* Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
* Push costs 25 now instead of 20 (same as whirlwind and wave).

There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
For more of my mods check http://deadlystream.com/forum/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=80&userMode=all&sid=ee631b375146a8bdc2d3b3d29c1c8158
11 Comments
spaceninja80 10 May, 2023 @ 10:25am 
I just want enemies to have more hp so when powers hit I can wail on em a bit instead of them dropping immediately
Wesley Muench 19 Dec, 2022 @ 10:08am 
Why would I want my powers to cost MORE?
SneakyIrishman 9 Feb, 2020 @ 10:15pm 
Is this included in TSLRM or do we have to find every update on Steam Workshop because it looks like TSLRCM hasn't been updated in over a few years.
OldMemes.biz 17 Dec, 2019 @ 2:46pm 
I see where they were going with this, however, I think the "some force powers costing a little less at higher ranks" thing was intentional, to reflect that as your Force user becomes more knowledgeable in the Force not only does his powers become more effective but they become easier to use, which in the game is represented by a reduction in cost. I agree it was never a discrepancy, however the mod dev is going with the old school "more powerful = higher cost" mindset which is very typical.
Ouranos 4 Nov, 2018 @ 8:01am 
Unless that was intended? I don't consider that a discrepancy at all.
SkipSandwichDX 20 Aug, 2018 @ 10:34pm 
stronger magic means more mp cost so nah
OrangeFluid 6 May, 2018 @ 4:31pm 
I am just saying, wouldn't if you mastered something it cost less FP to use? it makes sense there is a reduction, you have mastered an art and it is less physically demanding to use it now
KeegPNW 12 Sep, 2017 @ 9:51pm 
Why isn't this just included in an update.
Wameme 25 Jul, 2017 @ 11:10am 
This is only for people who want a bit more of a challenge and make some force powers cost more
Torteno 22 Jul, 2017 @ 12:47am 
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