Cities: Skylines

Cities: Skylines

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Piezoelectric Wind Stalk (Animated)
   
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2017 年 5 月 31 日 下午 3:26
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Piezoelectric Wind Stalk (Animated)

描述
Another wind energy asset. It generates energy by swaying with the wind (and yes, the model is animated).

Main model:

348 tris,
128x256 diffuse, illumination, normal and specular maps.

LOD model:

348 tri (Yes, I did it again, very sorry. Will fix soon!)
64x64 diffuse, illumination and specular maps.



In order to achieve the swaying motion I abused the advanced wind turbine's template.

Sadly, this also means that the asset can only be placed on water :(, unless you use a mod that allows you to turn off building collision! I'm sure many of you already do, but I generally use Fine Road Anarchy.
6 則留言
Noxmiles 2023 年 6 月 10 日 下午 1:24 
Amazing! just need to try it. But the idea is so great
Neverminder 2022 年 7 月 8 日 下午 7:35 
i fucking love these
sniper20es 2020 年 3 月 16 日 上午 4:56 
Whipplesnoodle  [作者] 2017 年 11 月 4 日 上午 10:26 
@Haunted Yes it is! It generates by compression and expansion of the material. Aside from some experimenting I don't think this has been applied on a large scale for wind generation. It is however used in many small home appliances and micro energy generation applications.
Whipplesnoodle  [作者] 2017 年 6 月 1 日 上午 8:26 
@r3load3d: Thanks man, will fix that up!
r3load3d 2017 年 5 月 31 日 下午 6:43 
You can change the water placement with a simple hex-edit of the .crp file. Just search for m_placementMode and change the following value:
00 = Roadside
01 = Shoreline
02 = OnWater
03 = OnGround
04 = OnSurface
You can also do this with ModTools.