Killing Floor 2

Killing Floor 2

170 ratings
Low poly River
   
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172.366 MB
31 May, 2017 @ 9:24am
10 Oct, 2017 @ 12:10am
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Low poly River

Description
Low poly River is semi large outdoor map with a lot of grass and other vegetation. Some grass may be very tall so be careful, zeds may be hiding in there. There are three traders around the map, trader pod is replaced with the buster sword in a stone (don't ask why) :D

I will update this map and fix bugs you come up with.

I hope you'll enjoy it, thanks
49 Comments
Pancakesburn 15 May, 2021 @ 4:44pm 
MapName?
Mythical 3 Dec, 2020 @ 2:48pm 
The map looks amazing but takes a lot more fps than other maps.
I can't have it on my servers because of this
floof birb 22 Jul, 2020 @ 12:14pm 
aesthetic
john johnson the johnathan the j 15 Dec, 2018 @ 2:53pm 
then i dont know what is wrong with you
Cellmember 22 Apr, 2018 @ 5:36pm 
This is awesome, reminds me of Hello Neighbor.
Pokerman 28 Jan, 2018 @ 6:16am 
Can I get a permission?

I need to make a temporary version to fix the spawn rate problem and camping problem.

The server's player still complaining the zed spawn too slow......
Pokerman 5 Jan, 2018 @ 6:55pm 
I put some new suggestions below.
Pokerman 5 Jan, 2018 @ 7:50am 
3. Many Boomstick camper camping positions, they will use boomstick and aimming the ground, altfire and jump in the same time will push them to the higher place.

It's a cheating way to make zed can't touch them.

A easy way to spot these place : Enter Rigid Body View.

Rigid Body View will show up everything solid, include BlockingVolume and KFPawnBlockingVolume.

If a medium height place (ex : stone, small house) has no solid thing on the top, camper may use them to camp.

How to enter Rigid Body View :
https://i.imgur.com/Fa9vogb.png
Pokerman 5 Jan, 2018 @ 7:35am 
2. There's a way got block by tree, it's the best place to put some "Out of Sight" zed spawns.

Turn on Out of Sight will make zed always spawn even the spawn is being seen by player.

If I was the mapper, I will make an invisible slide, and zed will walk on this invisible slide and jump down from the fallen trees, no need to worrying about player jump over it because a KFPawnBlockingVolume block humans.

How it look like :

https://i.imgur.com/Yg5qaus.png
Ilpolol  [author] 5 Jan, 2018 @ 7:28am 
Also lighting works pretty well on editor, but I have some problems to get it work in game like I want.