Space Engineers

Space Engineers

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[OBSOLETE] NPC Clean-Up Plugin 50k
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
432.989 KB
30 May, 2017 @ 11:40am
12 Jul, 2017 @ 6:02pm
4 Change Notes ( view )

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[OBSOLETE] NPC Clean-Up Plugin 50k

Description
This mod is now considered obsolete and will no longer receive updates. It's functionality is now provided by the Modular Encounters Spawner


Description

This mod will perform a clean-up of any NPC drones or entities if they are far enough away from the player.

Clean-up Specifications

- The NPC must be 50,000 meters away from the nearest player.
- The NPC must have ownership of all blocks on the grid (if a player hacks a block, it will be skipped by the clean-up) If the grid has no ownership at all, it will also be removed.
- Only NPCs included in the Modular Encounters Collection will be targeted.

Compatibility

This mod is not compatible with the following mod:

- Plugin: NPC Clean-up (25,000m)

Running these mods together may cause unwanted behavior or instability.
6 Comments
Meridius_IX / Lucas  [author] 9 Oct, 2017 @ 7:18am 
@Derux | Cyro - Yeah, spectator should definately not be a factor (I wouldn't even know how to make it one in the first place). Odd that it would behave that way...
Cyr0 9 Oct, 2017 @ 7:11am 
Fixed it by disabling npc cleanup (50k), had something to do with the spectator I think. But that shouldnt count as "player" or does it?
Meridius_IX / Lucas  [author] 8 Oct, 2017 @ 12:35pm 
@Derux | Cyro - Do you have some examples of ships / bases this is happening to? After you've attacked them, were the power supplies all destroyed?

The planetary spawning mods have their own despawn systems built in, so any info you can give me will help narrow down the issue.
Cyr0 8 Oct, 2017 @ 10:59am 
Hey, so I'm running a world with most of the modular encounters and whenever I shoot a npc ship / base a few times, it despawns instantly. They were never more than 4k meters away
Meridius_IX / Lucas  [author] 4 Oct, 2017 @ 6:18am 
@Dark - I do have something in the works similar to what you've just described. Currently, I'm in the process of tuning/fixing the planetary mods, but after that's all done I'll be working on the new cleanup utility.

If you have any ideas of features that could be included in the clean-up mod, let me know!
Dark_453 3 Oct, 2017 @ 10:04pm 
Hi there, IS there any chance you could Create something Like this but make the Target Distance Configable? Like Mid-spaces Speed mod. If not, Would you considering 75K & 100K.. Reason i ask is mainly for space exploration and Use with the EEM. :) Your Script might make the EEM playable on a MP server. atm its very choppy. If you wanna contact me (for cleariforcation or assitance) Contact info on my Steam Profile Or just add me :D

Thank you in advance for a excelanet set of scrips :)
PS: This works lovly with the "Stong unknown Signals" Given by Keen. when they spawn 90K away... so really TYVM