Cities: Skylines

Cities: Skylines

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CSL Custom Names [1.0.0]
   
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10.752 KB
29 May, 2017 @ 3:45am
29 May, 2017 @ 4:56am
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CSL Custom Names [1.0.0]

Description
Load names into Locale

With this mod you can add more default road, citizen, district, building and city names and more.

Names are added when game starts. Locale file still untouched.

This mod should not break your saves.

Put names in:
(Cities_Skylines)\CustomNames.xml
(anymod)\CSLCustomNames\CustomNames.xml

Scheme:
<?xml version="1.0" encoding="utf-8" ?> <Names> <(identifier) key="key"> <msg>message</msg> </(identifier)> </Names>
There may be no key for some identifiers.
Try to avoid special characters. Replace '<', '>', '&' with "&lt", "&gt", "&amp".
Game uses string.Format, so don't use '{' and '}', it's for parameters.

Example:

<?xml version="1.0" encoding="utf-8" ?> <Names> <NAME_MALE_FIRST> <msg>Keanu</msg> </NAME_MALE_FIRST> <NAME_MALE_LAST> <msg>{0} Reeves</msg> </NAME_MALE_LAST> </Names>

To see possible identifiers get Localization Tool and export po from locale file.
#. "OFFICE_NAME[Level2]:3" msgid "Fine Financial Services"
OFFICE_NAME is identifier;
Level2 is key;
Fine Financial Services is message

3 is index. If only record with 0 index exist in locale file for some identifier game may be not getting random message for it. Check decompiled dlls to be sure.

Example pack for test. Subscribe it and try to create roads.

Please leave feedback.
26 Comments
Lisa-chan 13 Aug, 2021 @ 5:00pm 
Which folders should I put names in?
ASOM30 28 Jul, 2021 @ 3:14pm 
Does this when add a District take away existing name?
Project_Amberly 8 Oct, 2018 @ 11:49am 
Instead of a random first name and last name, It has random first name OR last name. Why is this?
EdenStarGazer 6 Jun, 2018 @ 12:46am 
A nice plugin type mod for those mods that provide locale specific names, or to add your own.
Project_Amberly 24 Feb, 2018 @ 6:47pm 
Nevermind.
Project_Amberly 24 Feb, 2018 @ 11:57am 
I don't have the locale. I subscribed to the mod, but it doesnt include the localeI have the example pack and it won't work.
peyckey 14 Jan, 2018 @ 1:22pm 
So I might just be being stupid here but I get to the CSLNamesMod.dll file and can get no further, any advice on how to actually get to the .xml file and open it?
Ilion 29 Dec, 2017 @ 10:34am 
@fcol,
I happened to notice a different custom names mod, called "Custom Namelists" (here -- https://steamproxy.net/sharedfiles/filedetails/?id=1231957400 ), which does allow for "blacklists" to suppress default names or patterns.
Ilion 28 Dec, 2017 @ 10:47pm 
@fcol,
I don't think that can be done (myself, I like to get rid of "Street" as a default Avenue pattern). In a post on May 30, TGC (the author) said, " i don't implement deleting vanilla strings yet, may be later."

You could try adding duplicate copies of the patterns you want. That won't eliminate "Xyz Street", but it ought to make is less common.
fcol 28 Dec, 2017 @ 8:22pm 
@Ilion As I see you replying to some comments, I'd like to ask something. How do I get rid of the default road type names as "street" or "Avenue" after using this mod? I was able to make it add the ones I chose, but I can still see "street" on some roads. Tks.