The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Punching Frenzy Legendary EN - Fist Weapons - Hand to Hand Combat Style
   
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8.884 MB
25 May, 2017 @ 10:29am
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Punching Frenzy Legendary EN - Fist Weapons - Hand to Hand Combat Style

In 1 collection by Valdistrophy
Mods of Valdistrophy EN
5 items
Description
OTHER VERSIONS WITH OR WITHOUT DLC(s) :

Choose only ONE version.

I allow everyone to use, modify, translate and improve my mods as long as you credit me.
More pictures on NexusMods : https://www.nexusmods.com/skyrim/mods/84153


DESCRIPTION

IMPORTANT : Dawnguard and Dragonborn are required.
They are considered as WEAPONS and you can't brawl with them.

49 Fist Weapons using hand to hand animations with weapons
with the same stats and perks than daggers (less attack reach).
They are silent weapons perfect for sneak attacks.
You can forge and upgrade fist weapons like other weapons.

All these weapons are enchanted but with randomized effects.
The main enchantment has randomized dismaying and uppercut (werewolf) effects.
Rings have fire, ice, shock, poison and some shout effects on hit and cloak effects.
Nothing is permanent, everything appear randomly as bonuses not overpowered.
Rings are under Elven category and need you to have a flawless gem in your inventory :
Sapphire = ice | ruby = fire | amethyst = shock | emerald = poison | diamond = bawling.

They have been added to NPCs via a script so no compatibility issues.

The Perk Fists of Steel is removed as long as you have these weapons equipped.
The Khajiit Claws bonus is removed as long as you have these weapons equipped.
Unarmed race bonus damage is active with these weapons.

Known bugs : Khajiits and Argonians still hit using their claws...
Mods modifying races unarmed damages also modify fist weapon damages.
31 Comments
Valdistrophy  [author] 21 Nov, 2022 @ 2:58am 
Hi ! You can do whatever you want, just remember to give me credit for my work.
Thanks and have fun ! :aerlove:
SirMoose 19 Nov, 2022 @ 6:52am 
Hello can I port and upload your mod on nexus for the AE version?
Valdistrophy  [author] 21 Jun, 2018 @ 11:44am 
I can still tell you some informations to do it yourself but I can’t do it for you.
Praxyl The Mamagen 17 Jun, 2018 @ 6:53am 
well... i'm screwwed, i don't know how to script esp...
Valdistrophy  [author] 17 Jun, 2018 @ 1:26am 
I’ve scripted claws to not work with my weapons so you need to modify and re export my scripts to make them work with my weapons. Without knowing what you’re doing you can break your game or at least your save so beware. As for me, I can’t help you anymore because I’ve deleted everything about games in my PC. I just come on my mobile phone to see if someone needs some help about my mods. Good luck ! Otherwise it’s not very difficult to understand what must be changed in my scripts. It’s hard to understand how to use the Creation Kit to edit scripts and compile them.
Praxyl The Mamagen 11 Jun, 2018 @ 12:19pm 
is there a way to let claws work with these?, or is there no mod/config to make that happen?
Valdistrophy  [author] 6 Nov, 2017 @ 3:56am 
Khajiits can use these weapons, they just keep a little more damages than other races. Otherwise, they also keep their claws anims when they hit with these weapons..
BeholderVee 5 Nov, 2017 @ 12:43pm 
So, the Khajiit can't use this weapon? Or is the problem purely cosmetic?
Valdistrophy  [author] 25 Aug, 2017 @ 11:56am 
Have fun !!
CHES 25 Aug, 2017 @ 7:21am 
oh god THX!!