ENDLESS™ Space 2

ENDLESS™ Space 2

41 oy
Scions of the Endless
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
TYPE: Extension
CONTENT: Balance, Gameplay
Dosya Boyutu
Gönderilme
Güncellenme
618.439 KB
24 May 2017 @ 15:16
28 May 2017 @ 11:21
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Scions of the Endless

Açıklama
The Scions of the Endless walk the stars and soon their enemies shall tremble at their tread.
Adds additional faction traits to the baseline set.

STABLE RELEASE BETA VERSION!! All feedback is welcome!

Version 0.1a Release Notes
Thanks go out to NEcroform and DarkSanity for helping with Balance suggestions.

Fixes
* Fixed Tooltips for Cybernetic Race and Nerve Stapled to read correctly.

Balance
* Nerve Stapled: Maxed at Happy
* Nerve Stapled: cost lowered 30->15, be aware this trait is a double edged sword
* Damn the Torpedoes: cost raised 0->10, IMO lower weapon damage is worth more than the base game costs it out as but this still needed adjustment
* Colonial Supercomputers: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Replicators: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Agri-Dome: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Spacefarers: Lowered Vision Range bonus 10->7

**HOTFIX** Version 0.1b Release Notes
Thanks go out érèbe for reporting the Bug with Cytbernetic Approval Ratings.

Fixes
* Cybernetic approval lock raised from 50(content) to 70(Happy) to account for quest requirements.

Balance
* Cybernetic Production and Science output lowered fom +4 per Pop to +3 per Pop.

Popüler Tartışmalar Tümünü Görüntüle (2)
14
22 Haz 2018 @ 12:56
Bug Reports
crymson
8
28 May 2017 @ 11:27
Balance
crymson
27 Yorum
crymson  [yaratıcı] 12 Haz 2023 @ 14:01 
Glad to see folks are still finding it useful.
Thanks
explodoboy 9 Haz 2023 @ 16:54 
just dropping a comment to state my appreciation for the wonderful human being that brought us this mod
crymson  [yaratıcı] 11 Ara 2017 @ 12:36 
By request I have made this mod available on the Nexus
https://www.nexusmods.com/endlessspace2/mods/3
alexyoung 30 Kas 2017 @ 19:39 
I really sink modders are angels from God
Mr. Rainger 22 Kas 2017 @ 3:14 
Is the cybernetic trait affecting minor factions rebellion? It seems like it to me
Here and There 21 Eki 2017 @ 22:02 
I like when my influence zone takes up over half the galaxy and no one can colonize new systems. Good strategy fo limiting the growth of another empire.
crymson  [yaratıcı] 21 Eki 2017 @ 22:00 
Well I'm happy if anyone gets some use from it, I havent touched ES2 in awhile but I may hafta give it another chance now that they have patched it up.
Here and There 21 Eki 2017 @ 21:54 
I have been tinkering with this mod for a few moths, trying to balance a faction that resides in a single system; sort of like the Cultists from Endless Legend. I even have a thread on G2G talking to CyRob exploring different possibilities. From my testing, the traits that give a FDSI boost based on industry output really make the faction viable even on Endless difficulty.
Elchardus 9 Tem 2017 @ 10:50 
hha true, I seem to have underestimated the stat boots. Even when changing 10 to 3, it would still be a blessing. And it would help those keep their trait limit at 8. Thanks for the fast answer btw :D
crymson  [yaratıcı] 9 Tem 2017 @ 10:44 
Yeah its possible but while this mod may not be terribly balanced I tried to keep it reasonably so. Such a trait would be a simple no nonsense cheat, if you really need that level of assist just use the +900 trait point trait and add as much goodies as you want, it'll add up to the same thing in the end.