ENDLESS™ Space 2

ENDLESS™ Space 2

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Scions of the Endless
   
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TYPE: Extension
CONTENT: Balance, Gameplay
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618.439 KB
24. Mai 2017 um 15:16
28. Mai 2017 um 11:21
3 Änderungshinweise (anzeigen)

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Scions of the Endless

Beschreibung
The Scions of the Endless walk the stars and soon their enemies shall tremble at their tread.
Adds additional faction traits to the baseline set.

STABLE RELEASE BETA VERSION!! All feedback is welcome!

Version 0.1a Release Notes
Thanks go out to NEcroform and DarkSanity for helping with Balance suggestions.

Fixes
* Fixed Tooltips for Cybernetic Race and Nerve Stapled to read correctly.

Balance
* Nerve Stapled: Maxed at Happy
* Nerve Stapled: cost lowered 30->15, be aware this trait is a double edged sword
* Damn the Torpedoes: cost raised 0->10, IMO lower weapon damage is worth more than the base game costs it out as but this still needed adjustment
* Colonial Supercomputers: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Replicators: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Agri-Dome: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Spacefarers: Lowered Vision Range bonus 10->7

**HOTFIX** Version 0.1b Release Notes
Thanks go out érèbe for reporting the Bug with Cytbernetic Approval Ratings.

Fixes
* Cybernetic approval lock raised from 50(content) to 70(Happy) to account for quest requirements.

Balance
* Cybernetic Production and Science output lowered fom +4 per Pop to +3 per Pop.

Beliebte Diskussionen Alle anzeigen (2)
14
22. Juni 2018 um 12:56
Bug Reports
crymson
8
28. Mai 2017 um 11:27
Balance
crymson
27 Kommentare
crymson  [Autor] 12. Juni 2023 um 14:01 
Glad to see folks are still finding it useful.
Thanks
explodoboy 9. Juni 2023 um 16:54 
just dropping a comment to state my appreciation for the wonderful human being that brought us this mod
crymson  [Autor] 11. Dez. 2017 um 12:36 
By request I have made this mod available on the Nexus
https://www.nexusmods.com/endlessspace2/mods/3
alexyoung 30. Nov. 2017 um 19:39 
I really sink modders are angels from God
Mr. Rainger 22. Nov. 2017 um 3:14 
Is the cybernetic trait affecting minor factions rebellion? It seems like it to me
Here and There 21. Okt. 2017 um 22:02 
I like when my influence zone takes up over half the galaxy and no one can colonize new systems. Good strategy fo limiting the growth of another empire.
crymson  [Autor] 21. Okt. 2017 um 22:00 
Well I'm happy if anyone gets some use from it, I havent touched ES2 in awhile but I may hafta give it another chance now that they have patched it up.
Here and There 21. Okt. 2017 um 21:54 
I have been tinkering with this mod for a few moths, trying to balance a faction that resides in a single system; sort of like the Cultists from Endless Legend. I even have a thread on G2G talking to CyRob exploring different possibilities. From my testing, the traits that give a FDSI boost based on industry output really make the faction viable even on Endless difficulty.
Elchardus 9. Juli 2017 um 10:50 
hha true, I seem to have underestimated the stat boots. Even when changing 10 to 3, it would still be a blessing. And it would help those keep their trait limit at 8. Thanks for the fast answer btw :D
crymson  [Autor] 9. Juli 2017 um 10:44 
Yeah its possible but while this mod may not be terribly balanced I tried to keep it reasonably so. Such a trait would be a simple no nonsense cheat, if you really need that level of assist just use the +900 trait point trait and add as much goodies as you want, it'll add up to the same thing in the end.