Arma 3
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KP Liberation Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.820 MB
21 May, 2017 @ 3:33pm
12 Sep, 2020 @ 12:47am
25 Change Notes ( view )

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KP Liberation Sahrani

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (6): RHS USAF (Woodland)
Opfor (2): RHS AFRF (EMR/MSV)
Resistance (0): FIA

-- Statistics --
Capitals: 7
Cities: 37
Military: 20
Factories: 19
Radiotower: 15
Total Sectors: 98

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
112 Comments
Bund 6 Mar, 2023 @ 12:19pm 
is it possible to change vehicles in armoury and for taking towns
SwordOfTheStars 25 Feb, 2023 @ 8:05am 
Dependent on dlc that’s been deleted Na3_characters_f??
waystin2 12 Feb, 2023 @ 6:52am 
KP Liberation setups auto save every 60 seconds I believe.
Maddy 11 May, 2022 @ 9:02pm 
How Do I save in Multiplayer?
Der Soldat Fritz Berger 19 Apr, 2022 @ 11:28pm 
Does anyone know if theres a RACS faction preset available for this somewhere? I'd love to play the Sahrani version, but its missing the RACS as a BLUFOR faction...
SwordOfTheStars 2 Apr, 2022 @ 8:44pm 
No helicopters spawn on the carrier??
Droc86 10 Oct, 2021 @ 9:55am 
Mitch, check your mods. I had this issue because I was using Left Shoulder Scripted Weapon.
Goon 7 Oct, 2021 @ 10:37am 
I cant place anything including the starting fob it says "there are 1 object(s) within x meters of object position" yet there is nothing in the way
81_yz 23 Sep, 2021 @ 9:58am 
How to save parameter settings
Endet 22 Sep, 2021 @ 2:24pm 
To change factions, unpack the PBO.
Then go to kp_liberation_config.sqf

Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.

At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.