RimWorld

RimWorld

460 ratings
[1.3] Starship Troopers Arachnids Ver6.3
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Mod, 1.2, 1.3
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8.454 MB
19 May, 2017 @ 6:08pm
13 Oct, 2021 @ 1:46pm
17 Change Notes ( view )

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[1.3] Starship Troopers Arachnids Ver6.3

In 1 collection by WalkingProblem
Complete WalkingProblem Mods Collection
18 items
Description
Another fan-service mod based on yet another cult-favorite movie/novel: Starship Troopers!

This mod, introduce the main antagonist: the Arachnid, or affectionately known as "Bugs" by the soldiers in the film, into the RimWorld. Now you can build an outpost on this forsaken planet and fight off these vile creatures, just like in the movies!

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BACKSTORY:
As the United Citizen Federation expanded its territory across the Galaxy, it came into contact with the Arachnid Species covering an area of it. The Federation initially considered the Arachnids to be a less advanced civilization. However, to avoid conflict, the region of space the Arachnids had colonized was Quarantined to prevent any humans settling within it. Despite this unofficial colonies were created, on Arachnid planets often ending in the Arachnid attacks of these poorly defended colonies leading to massacres.

After 5 consecutive Bug Wars against the Arachnids, the United Citizen Federation remains unable to prevent Arachnids' spread in some parts of the known galaxy. While they were wiped out within the Glitterworlds' systems, the "Bugs" had since expanded their territory into the Rim Worlds, where military operations against them is limited. However this became a huge threat to the new colonies that are currently being built on the Rim Worlds. They may only have just arrived in the Rim Worlds, but they will never stop until they conquer every single planet in the Rim Worlds.

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WOULD YOU LIKE TO KNOW MORE? : FEATURES
– 28 different arachnid invasions types that escalates over 3 years (so it wont be game ending before you are ready for them)
– 8 different bugs drawn from the Starship Troopers movie franchise (with 1 from a SST game)

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FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://patreon.com/walkingproblem (for patrons only)
STEAM DOWNLOAD: http://steamproxy.net/sharedfiles/filedetails/?id=928992405

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

SUPPORT ME ON PATREON: https://patreon.com/walkingproblem

TREAT ME TO A MEAL: https://ko-fi.com/walkingproblem

MOD CONFLICT:
Simple SideArms - to ensure the mod do not cause TankerBugs and Plasma Bugs to stop using / dropped their range weapon totally upon getting hit/melee - please go to Mod Settings, and choose LoadOutOnly preset.

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STARSHIP TROOPERS ARACHNIDS VER6.1 HARDCORE ADDON!

A hardcore addon to make bugs attacks more frequently and earlier.

In this addition, the Arachnids will attack earlier and be more active in attacking your colony

– Recommended for those players who are looking for a more “Starship Trooper-ish” experience.
– Recommended for those players who are finding the original Arachnid mod not challenging enough.
– Recommended for those players who are really proud of their colony’s defense and fortifications.
– Not recommended for noobs.
– Not recommended if you want a more balanced game that blends in well with other mods.

NON-STEAM DOWNLOAD: http://patreon.com/walkingproblem (for patrons only)
STEAM DOWNLOAD: https://steamproxy.net/sharedfiles/filedetails/?id=1166864112

Credit: @Disnof of twitch.tv/disnof for doing a extremely long run through that exposed the need for such an addon.


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DEVELOPER NOTE (VER6.0):
This is update is a long time coming. This had been a year in the making (because I had no time to work on it), separating over 4 different "spurts" to finally make this huge update possible. Because I did not intend to just "update" to the latest version - but I was intending to revamp the mod a bit to balance it further, and make it better. This process of making it better takes a lot of time. The backend codes for the generations of the incidents are revamps and cleaned up - thus it should work even more smoothly than ever before.

Especially I want to thank those that donated over the past one year, putting action to your words/request in order to finally make this update possible. I would want to tell everyone - those donations made a difference - the support is what gave me the reason to come back to finish up the update. There are still a number of major updates to go, like the Planet of the Apes mod, Smurf mod, Game of Thrones RimSlaves mod... there are also a number of awesome cool ideas that I wanted to work on - but dont have the chance. All these can only be done with your support.

Finally, have fun getting your base destroy in ways you never imagined possible. Cheers!

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CHANGELOG VER6.3
- fixed flying bugs falling through mountain roofs (you can now live safely in your mountain base)

CHANGELOG VER6.2
- fixed factiondef error 
- test and fix hive/infestation

CHANGELOG VER6.1
- Adjusted incident chance for some of the incidents to make more common attacks to be more likely to happen

CHANGELOG VER6.0
- Updated to Rimworld 1.2 (skipped 1.1, as RW moved to 1.2 when I was updating it to 1.1)
- I have added a number of new arachnid tactics, there are now a total of 28 different "incidents"/variations of ways they will destroy you.
- Added proper tunneling attack/effects into many of the incidents
- Added delayed mechanics which created a lot of new possibilities on how to screw up your base
- Many of the mechanics are reworked/revamped, so its now even better than before.
- This version is also quite thoroughly tested and rebalanced (its more survival in some ways...)

CHANGELOG VER 5.0
– Updated to Rimworld 1.0
– Scorpion Bugs now attacks colonists’ buildings instead of “deconstruct”
– Scorpion Bugs now attacks enemies like any other bugs
– Plasma Bug, Plasma Grenadiers and Tanker Bugs “bullets” are now resized to their “correct size”
– There might be changes to the stats of various bugs, as part of the update.
– Introduced “Arachnid Exoskeleton” as the leather, instead of “arachnid leather”, which is extremely good in its own way
– Now you can acquire Arachnid Legs from Warrior Bugs, Hopper Bugs and Firefly Bugs corpse, which can be used as an effective melee weapon
– Butchering giant bugs will give you Arachnid Carapace, a new high value and extremely high quality building materials, perfect for making weapons and structures
– There might be other changes, which I cannot remember due to the size of the update
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SUPPORT OUR MODS
BE A PATRON: https://www.patreon.com/walkingproblem

Your contributions will ensure all the mods will be kept updated and improved upon, as well as allowing more new awesome mods to be developed!
Popular Discussions View All (2)
30
21 Apr, 2022 @ 6:03pm
Players' Reviews / Experiences / Recommendations
WalkingProblem
1
16 Dec, 2023 @ 9:28am
Combat Extended Version by Kenshi
Droid.Z824
778 Comments
CaseyDavis1990 22 Sep @ 4:39pm 
1.5
Zaljerem 21 Sep @ 7:31pm 
Hello WalkingProblem! I'm here to humbly ask permission to continue this mod; it's great and deserves to live on, all credit to you of course. I understand this request is likely to be in vain, and completely ignored, but I wanted to try anyway. I hope all is well with you and yours.
Latex Santa 24 Jul @ 12:28am 
Yeah, if the mod maker is gonna be a whiny baby and demand that DLCs and patches for RimWorld stop coming out just because he refuses to periodically update his mods, I'm gonna just unsub. Vanilla Factions Expanded - Insectoids 2 will probably come out this year, and it will be better than this mod ever was. And it will be kept up to date, too.
Wimpypumpkin 23 Jul @ 1:37pm 
Miss this one. Always enjoyed it.
trexman2086 1 Jun @ 7:16pm 
please update
redvyper 25 May @ 10:38am 
Lol what a load of selfishness but within his right. "I prefer the game stays unupdated and purchasers of the product robbed from continuous improvements to game design so I don't have to maintain my projects". Got it.
DeLiWrAp 12 May @ 9:27pm 
Just to reiterate: Walking Problem stated this on his Discord - "Tentatively, I'm not gonna spend time on the mods as long as there is no guarantees that the mods can be forever be usable. I'm not gonna enslave myself to the developer's whim to updating his game that breaks every mod."

Further, He refuses to allow anyone to update his mods.
Kizzycocoa 13 Apr @ 5:16am 
Will you be updating this for 1.5?
Buster 2 Mar @ 8:48pm 
Can you tame these guys?
Daletaco 28 Feb @ 6:14pm 
GIVE US 1.4