Don't Starve Together

Don't Starve Together

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Force Biomes
   
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14 May, 2017 @ 6:43pm
20 May, 2017 @ 8:16am
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Force Biomes

Description
Forces any optional biome to spawn during world generation.

Configuration Options:
  • On - Biome will spawn
  • Random - Biome might spawn (default)
  • Off - Biome will NOT spawn

Forest Biomes:
Normally 5 out of 10 of these "biomes" are selected during forest (surface) generation.
It is recommended to force UP TO 5 forest biomes to spawn since it will match normal forest generation.

Forest Biomes include:
  • Pig Village
  • Spider Quarry
  • Killer Bees
  • Flower Patch and Rocks
  • Triple MacTusk
  • Frog Ponds
  • Frogs and Bugs
  • Extra Deciduous
  • Rocky
  • Quad Moose Eggs

Cave Biomes:
Normally 8 out of 18 of these "biomes" are selected during cave generation.
It is recommended to force UP TO 8 cave biomes to spawn since it will match normal cave generation.

Cave Biomes include:
  • Swampy Sinkhole
  • Cave Swamp
  • Underground Forest
  • Grassland Sinkhole
  • Mixed Mushroom Forest
  • Mixed Mushroom Meadow
  • Bat Enclosure
  • Rabbit Town
  • Rabbit City
  • Spider Land
  • Rabbit and Spider War
    --- Ruins ---
  • More Altars
  • Cave Jungle
  • Sacred Danger
  • Military Pits
  • Muddy Sacred
  • Village and Cave Jungle
  • Village Houses

If you just want the Triple MacTusk biome see: Triple MacTusk

If you want this for the regular Don't Starve see: Force Biomes
Popular Discussions View All (2)
15
23 Feb, 2023 @ 7:10pm
PINNED: Suggestions
T Shaw Killer
1
14 Jun, 2022 @ 9:15pm
中文翻译
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117 Comments
T Shaw Killer  [author] 16 Dec, 2023 @ 4:13pm 
@Bear It should be possible to remove certain "required" biomes, but not for this mod.
@Silky Johnson Yes, if forcing a lot of biomes (esp in caves), it might take multiple world regens to get all biomes since the game can't find enough room for it. Making a huge world or maybe even using mods to increase the size should help.
Bibba(flowstate) 15 Dec, 2023 @ 12:27am 
I get weird world gen where biomes overlap on one another when I force all the biomes in a large world. Do I have to make a huge world?
Bear 4 Nov, 2023 @ 9:13am 
Great mod. Is it possible to generate cave world without some mandatory biomes like atrium or labyrinth?
ARRCloud 14 Oct, 2023 @ 11:21am 
What happens if I force spawn all 10 forest biomes and all 18 caves biomes? Will it generate better in combination with the giant world generation mod?
T Shaw Killer  [author] 7 Sep, 2023 @ 7:09pm 
@Talmika For forest biomes, only 2 more. The mod defaults to the game's optional biome size (5 for forest, 8 for caves) unless you force more ON (or force OFF biomes so that the number of choices are less than the default size).
Talmika 5 Sep, 2023 @ 4:52pm 
If I force 3 biomes with this mod and leave the rest on random, will the game only create 2 more, or will I end up with 8?
Knockboots 2 Apr, 2023 @ 5:32pm 
Thanks! I did execute the command on the server rather than from the client. Unfortunately I don't have the logs from worldgen. I'll report back if I can reproduce this, but otherwise happy to chalk it up to a fluke involving the game's native logic.
T Shaw Killer  [author] 1 Apr, 2023 @ 11:53am 
@Knockboots That is unusual. If you "force" the same or less amount of biomes as recommended (5 for forest, which looks like you did), then the mod will behave just like vanilla world generation. In which case the issue of the biome/special prefabs not spawning relies on the internal game code being unable to find a location for it. I believe this is an issue with the base game code handling branching and looping, and I don't think I can fix it.

A full log of the server during world generation would provide more information to figure out the exact problem. Also, just to be sure, did you execute the command `c_countprefabs("walrus_camp")` on the server (remote) and not local?
Knockboots 25 Mar, 2023 @ 7:10pm 
Is this mod affected by the Branching & Loop worldgen options?
I ran a dedicated server with the following settings:
https://pastebin.com/Eg8nJaF9 (First snippet)

These settings have worked in the past, but when using Branching set to "Most" and Loop set to "Always", the Triple MacTusk biome didn't spawn (though I think rest of the biomes did). I was able to confirm this through manually exploring the entire map, and also confirmed the set piece didn't spawn with `c_countprefabs("walrus_camp")` returning 1.

I was able to see that the above config snippet loaded properly from the logs:
https://pastebin.com/Eg8nJaF9 (Second snippet)

If this wouldn't happen due to Branching & Loop options, do you have other ideas on why this might happen? Thanks!
ROAD TO 4K 15 Mar, 2023 @ 3:33pm 
Fact that this isn't already implemented to the base game is just such a mistake from the devs... there should always have one of each biomes, so many time I would be in a world playing only to realise that i'm missing some very important biomes or that the map is bugged, just had my underground world full of forest biomes only... Hopefully this will fix the issue ! thx for the mod