Stellaris

Stellaris

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Ringworld Home Habitabily Fix (1.6.1)
   
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12 May, 2017 @ 4:02pm
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Ringworld Home Habitabily Fix (1.6.1)

Description
Ringworld Home has a flaw.

I don't like to admit it, but it's true. It refuses to play nice with the Synthetic ascension path. In particular, choosing the perk "The Flesh is Weak" causes all pops to switch to the Ringworld Habitably trait. Since every other planet type has 0% habitability with this trait, it clearly caused some problems.

This mod provides a fix for this problem in a very rough way- it simply makes all other planet types have 40% habitably for species with the Ringworld Habitably trait. Since the 0% habitably never really made sense to me, I don't think it breaks the game that badly.

This mod also overwrites the "00_habitability_traits", so it can cause problems with other mods.
7 Comments
csrr  [author] 7 Jul, 2017 @ 6:12pm 
Fixed the OP problem, updated to the new version- and steam turned it into a seprate mod. :(
New version can be found here - http://steamproxy.net/sharedfiles/filedetails/?id=970118582
csrr  [author] 7 Jul, 2017 @ 5:42pm 
guto8797 - You're probably right. I've been meaning to ajust this (actualy, I've been meaning to spin this whole thing off as a seprate mod :) ) but I'll update this right now.
guto8797 7 Jul, 2017 @ 4:37pm 
Is it possible to set the habitability to the bare minimum? For Balance's sake, otherwise Ringworld Habitability is OP as all hell.
csrr  [author] 16 May, 2017 @ 2:40pm 
Sorry, didn't notice that I forgot to update this!
This and another of my mods are exactly the same, but Stellaris refused to let me update the other mod to the current version (I have no clue why!) so I temporarly created this as a stopgap.
Shazzamx 16 May, 2017 @ 9:23am 
what does this do?
Knight 'Pink from the Outset' 15 May, 2017 @ 8:32pm 
VVV seconded
runtime error 15 May, 2017 @ 3:52am 
Description would really help.