Space Engineers

Space Engineers

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Okhotnik Frigate
   
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Type: World
File Size
Posted
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2.647 MB
11 May, 2017 @ 5:09pm
11 May, 2017 @ 6:20pm
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Okhotnik Frigate

Description
The Okhotnik Frigate!
[Modded]

[LORE]
The Okhotnik Class frigate was designed to fill the role of a standardized front line combat vessel for the Volkhov Republic. Being relatively cheap and lacking many advanced systems the class is exceptionally easy both to construct and operate. They make up the bulk fighting force of Volkhov fleets throughout the Republic. Though the Okhotnik frigates are intended to function as the main grunt ship, if you will, of the fleet, groups of two to three frigates mixed with a destroyer make effective defense forces for worlds and stations of enough strategic value to warrant protection but not important enough to dedicate a cruiser group. The Okhotnik replaced the older Vintovka class of the rebellion period. Due to both outdated design philosophy and antiquated systems the Vintovka was hard to train new crews to, and was much too complex for lesser trained repair facilities on the fringes of Volkhov space. As such she was decommissioned. Vintovka crews and dedicated captains were devastated by this news, and petitioned the upper admiralty to refit her as a cruiser, the petition is ongoing.

Though just because a class is seen as somewhat simple and expendable doesn’t mean the Republic’s enemies would be served by writing her off. Fast, Agile, and packing one hell of a punch the Okhotnik and her fanatical crews never miss an opportunity to purge the Republic’s enemies from existence. The Okotnik has superior forward and dorsal acceleration, leading to experienced crews using dorsal thrusters to fly underneath enemy ships and perpendicular to them while stationary destroyer and cruiser groups attack head on, leaving the enemy a choice- aim down to stop the Okhotniks tearing through their ventral side, and thus open their dorsal side to the cruisers, or face the cruisers and leave their ventral side open. Her primary weapons consist of two fixed autocannons, and two fixed battlecannons. To ensure captains never have issues with keeping the target in the sights of their fixed weapons, theOkhotnik has supreme gyroscopic control. The Volkhov Republic counts using exposed flight decks both as a necessity for situational awareness and a point of national pride, though a protected CIC is located in the heart of the ship for combat operations.

Due to her role, The Okhotnik has no redundancy in regards to power systems, as she lacks both emergency battery reserves and solar generators. Furthermore the onboard oxygen system relies exclusively on storage tanks, and the ammunition supply is somewhat limited- though for longer range missions both of these issues can be easily fixed due to the customizable spaces in the machine room. To help preserve combat effectiveness after damage, Volkhov designers took inspiration from the former United States ship designs circa the “second world war” and have combat essential systems armored and surrounded by less necessary crew accommodations. It’s easy enough to set up emergency crew facilities in the bridge or CIC after a battle than it is to rig up a CIC in the bunks, therefore they are placed forward in the vessel towards the enemy.

[Use and Features]
In the bridge, the main seat has two timer blocks in the hotbar, the first sets each main gun to shoot once every five seconds, while this timer chain runs, the pilot is free to use the dual autocannons while still firing the main guns as fast as their long reload allows. The toolbar is also loaded with important functions, and the second toolbar of the main cockpit has a timer controlling the LCD based computer systems.
As always my lights are grouped for customization, gravity is tuned to ship at .5g, and all systems are connected with access in engineering. Airlocks located just below the port and starboard running lights are equipped with buttons controlling pressurization.

Full features:

Weapons Systems:
2 25cm Battlecannons
2 5cm Autocannons
8 Gatling Turrets
4 Missile Turrets
24 PDS Turrets

Power Systems:
2 Large Reactors
12 Small Reactors

Logistics Systems:
2 large cargo containers
4 small cargo containers
2 Oxygen Tanks
Fully conveyor linked
Jump Drive with 932 km max range
Mass: 2.6 million kg
8.4 m/s/s forward acceleration
2.8 m/s/s deceleration
2 Comments
Agnar  [author] 12 May, 2017 @ 9:42am 
She actually got a fairly significant increase to her turreted weapons systems [about a doubling of each of the 3 types]. The rebuild also increased forward acceleration by 2m/s/s and shaved a couple hundred thousand kg. She is 5-6 blocks longer than the old one though.

Thanks about the interior! I'm really proud of this one.
Dwarf-Lord Pangolin 11 May, 2017 @ 8:44pm 
Still fast and agile, still heavily armed. This has aged like fine wine. Interior's spiffy too!