Garry's Mod

Garry's Mod

145 ratings
Casino Royale (nZombies - de_vegas)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
55.417 KB
7 May, 2017 @ 12:37pm
1 Change Note ( view )

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Casino Royale (nZombies - de_vegas)

In 1 collection by Worset
Worsets nZombies Archive - Configs
16 items
Description
"A party night in the gambling capital of the world goes awry when you (and maybe some friends) find yourself fighting to survive in the deserted, bombed-out remains of one of The Strip's most prestigous resorts. The city that never sleeps is about to become your resting site..."

Greetings all, it has been a while indeed.
I know my configs are taking much longer to come out than they were before, but between not finding very many maps to use on this gamemode, - or at least any that hadn't been done before - important college work, and dwindling interest in the mode in favour of playing other games, I simply haven't had the time or motivation to make one of these configs for a while. However, working on this particular config was quite fun, so I'm definetly gonna try and make a comeback. But only time will tell. :)

Features!
- A good variety of default weapons - about 40-50 weapons total.
- 8 Perks - WaW, BO1 (sans Deadshot), and Electric Cherry.
- Verruckt-style map layout - tight corners, cramped hallways, maybe one or two decent camping areas.
- Wonder Weapon: Fate Rifle (COD: Online)
- A slightly edited navfile for zombie navigation - I tried my best to keep zombies from getting stuck, but I guarantee nothing. :P

Prerequesites

- The de_vegas map.
- The nZombies addon packs.
- This: https://github.com/Zet0rz/nzombies

Other Notes
- The nZombies files must ALL be installed correctly for the map to work.
- I do NOT take credit for the map or any other resources used - I only created this config.
- I have not been able to test this map with 2+ players, so I am uncertain how co-op play will perform. It works quite well with solo gameplay though.
- Although the weapons are not necessarily required, you can find all the weapons I used here: http://steamproxy.net/sharedfiles/filedetails/?id=696400568
17 Comments
jagerfrogger 30 Jul, 2022 @ 5:23pm 
When I saw the title, I was hoping it to be an adaptation of the james bond movie of the same name.
Caulfield 4 Oct, 2021 @ 10:03pm 
thx
WedgeX 5 May, 2020 @ 11:14am 
Thats a cool hud, how'd you do it?
Worset  [author] 3 Sep, 2017 @ 10:18am 
Considering this is a map designed for CSS, I would assume so.
pinguz 1 Sep, 2017 @ 4:53am 
do i need css for this ?
Worset  [author] 21 Aug, 2017 @ 5:48am 
Simplest way I can explain it is that you need to create a folder containing the config (in a .lua format rather than a .txt format) and the navmesh. Use the Garry's Mod Addon Publisher program to publish it on the workshop, and the page will be created on Steam where you can add images, write a description etc.

This should provide a full explanation: https://github.com/Zet0rz/nzombies/wiki/Uploading-a-Config-to-the-Workshop
SirSawtooth 20 Aug, 2017 @ 5:49pm 
Thanks, i found a mod that allows a bypass by way of tele-porter. Any guides to posting Configs on the workshop?
Worset  [author] 10 Jun, 2017 @ 11:44am 
All I can really say is, if you see something in the nav_mesh that doesn't look right (i.e. a nav grid square inside/on top of a railing), delete it, it will stop zombies going into that area. Theres more on the GitHub wiki if you need more.
SirSawtooth 9 Jun, 2017 @ 10:11pm 
Thanks, good work. Haven't found any points in the Nav_Mesh where zombies get stuck forever.
Got any tips on how to make stair cases more Nav mesh friendly (with like rails.....and 6 flights :steamfacepalm: