Tabletop Simulator

Tabletop Simulator

Not enough ratings
Saga: Age of Heroes
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: High Complexity
File Size
Posted
Updated
140.770 KB
29 Apr, 2017 @ 3:21pm
12 Jun, 2020 @ 3:12pm
2 Change Notes ( view )

Subscribe to download
Saga: Age of Heroes

Description
Cue up "Immigrant Song" by Led Zeppelin... you're about to embark on an epic adventure of fierce battle, magic artifacts, dreaded monsters, and fickle gods! My Tabletop Simulator mod for April 2017 is TSR's Age of Heroes microgame, Saga!

Saga recreates a mythical time period occurring sometime after the fall of Rome: the age of heroes and vikings! Each player takes a heroic figure and attempts to perform deeds that will generate enough glory to ensure that the hero's memory will live in the sagas composed after his or her death.

To gain glory, the heroes slay monsters, accumulate treasure hoards, recruit lesser heroes as their companions, and establish kingdoms. The hero who gains the most glory is the one whose fame will live on in the sagas, while the others are doomed to be forgotten by posterity. Each player must be decisive and alert to grasp chances and avoid having other heroes gain glory at his or her expense!

To make up for the lack of a character sheet, I've added many elements not in the original game: tokens for home country, kingdoms, and ice spells; fatter tiles that can be Color Tinted to match the seat of the player that controls them; and "paper money" cards for Runes, Luck, Gold, and Glory that can be added to a player's hand.

THE WHAT-I-LEARNED SECTION

This month's mod contains two experiments. The first was importing the game manual as a Unity AssetBundle that can be flipped through using Trigger Effects. To turn the manual's pages, right-click on the manual, go over to Trigger Effects in the contextual menu, and then choose the pages. I may do a tutorial on how to make this kind of manual, if the demand is high enough. (The rules have also been OCR'd into the Notebook and altered to reflect this TTS version). [UPDATE JUNE 2020: Tabletop Simulator now supports PDF natively. The AssetBundle manual has been replaced with a PDF.]

The second experiment was attaching a Lua script to a Tile object that will put the tile information into the object's Name and Description fields -- so that hovering over the tile will create an easy-to-read popup -- but will also remove that information when the tile is flipped face-down, keeping its identity secret until it's flipped face-up again. Honestly, it was probably more trouble than it was worth... in order to keep players from peeking at the tile's Lua and figuring out which one was which, I had to put in this basic encryption scheme... and, after all, ALT-hover also makes the tiles easy enough to read. Still, it was good exercise for the Lua skills. [NOTE JUNE 2020: Tabletop Simulator now has rotational values; however, they're easily readable with a right-click, so I kept this Lua scheme in for now.]
6 Comments
Mostly Harmless 25 May, 2023 @ 6:48am 
Thanks for your work on this, TTsim gives me a headache, but it does look very cool.
SaltyO 14 Mar, 2018 @ 4:44am 
Hi boylegd. hehe quality attracts quality. I was about to comment on how the illustration of this game reminds me of Ralph Bakshi's 70s animation (like, cool and good). Then I was about to mention Dragonmaster, and of course I go into your workshop items and see THE ONE OTHER GAME illustrated by Bob Pepper, Dark Tower. Thank you for your mods and please keep them coming.
boylegd 22 May, 2017 @ 12:56pm 
Nice work. I was gonna tackle this one and double checked the workshop to make sure I wasn't duplicating someone else's efforts. Good thing I checked. Your version is way way cooler than mine would have been :D Although I do kind of feel like it's begging for a toybox of little vikings, giants, and dragons.
darleth 1 May, 2017 @ 12:20am 
Thanks a lot...
Mr. Mixelplik  [author] 30 Apr, 2017 @ 2:31pm 
Thanks for the compliment! I hope you enjoy some of the enhancements I made for this Tabletop Simulator version.
Thothalas 30 Apr, 2017 @ 12:14pm 
Thank you so much. I've been wanting to put this together myself but it was never going to happen, honestly. Thank you again, very big blast from the past for me. :steamhappy: