RimWorld

RimWorld

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Dwarf Fortress 0.16
   
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27 Apr, 2017 @ 4:51am
27 Apr, 2017 @ 6:23pm
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Dwarf Fortress 0.16

Description
Six dwarves settling down with all the traits and items you would expect them to carry along. This of course includes cats and their meat. The dwarves generally work faster but move slower. They excel at dwarfy things like mining, stonecutting and brewing but are bad at plant work. This also encourages you to build things out of stone instead of wood. You should quickly get some potatoes and hops growing for mushroom patches and beer, although you have a small supply of alcohol to start with if you can't grow hops yet. Look for beehives with queens for an easy way to make mead. You can add more dwarves to start with but remember to adjust starting food and weapon stockpiles accordingly or fun might occur too soon.

Still looking for a way to grow more plants or mushrooms in caves without sun lamps. At least you can grow the mushrooms from Caveworld Flora indoors. Even for alcohol you don't need to go outside because you can make mead from honey.

Suggestions are welcome!

Requires: Medieval Edition, Medieval Times, Caveworld Flora.
Suggested (for this scenario): Trading Spot, Double Population, Smooth Stone Walls, Colony Leadership, Misc. Bees'n'Honey + Mead Barrel (for mead).

Start with Randy Random 2x (from Double Population mod)

Your faction will be a New Tribe.
Start with 6 people.
Your people will be between 30 and 120 years old.
Player starting characters have a 30% chance to start with trait: Hard worker
Player starting characters have a 25% chance to start with trait: Brawler
Player starting characters have a 30% chance to start with trait: Psychically dull
Player starting characters have a 20% chance to start with trait: Abrasive
Player starting characters have a 20% chance to start with trait: Greedy
Player starting characters have a 90% chance to start with alcohol addiction.
Non-player characters have a 30% chance to start with alcohol addiction.
Player starting characters have a 20% chance to start with hangover.
Player starting characters have a 60% chance to start with alcohol tolerance.
Player starting characters have a 50% chance to start with alcohol intoxication.
Start with research: (Medieval) Smithing Systems
Start with research: Stonecutting
Start with research: Brewing
Start with research: Fungiponics
The stat "work speed factor" will be universally multiplied by 105%.
The stat "move speed" will be universally multiplied by 80%.
The stat "psychic sensitivity" will be universally multiplied by 80%.
The stat "Minimum comfortable temperature" will be universally multiplied by 80%.
The stat "Maximum comfortable temperature" will be universally multiplied by 120%.
The stat "mechanoid disassembly speed" will be universally multiplied by 120%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 120%.
The stat "smoothing speed" will be universally multiplied by 120%.
The stat "mining speed" will be universally multiplied by 130%.
The stat "smithing speed" will be universally multiplied by 120%.
The stat "brewing speed" will be universally multiplied by 130%.
The stat "stonecutting speed" will be universally multiplied by 130%.
The stat "repair fail chance" will be universally multiplied by 80%.
The stat "construct fail chance" will be universally multiplied by 80%.
The stat "butchery efficiency" will be universally multiplied by 80%.
The stat "plant work speed" will be universally multiplied by 70%.
The stat "harvest fail chance" will be universally multiplied by 120%.
The stat "toxic sensitivity" will be universally multiplied by 80%.
The stat "immunity gain speed" will be universally multiplied by 105%.

Start with:
-Cat x4
-Chicken egg (fert.) x4
-Cat meat x100
-Potatoes x50
-Shimmershroom x50
-Smoked meat x150
-Catskin x150
-Jade x100
-Silver x700
-Marble blocks x100
-Granite blocks x100
-Steel x400
-Wood x150
-Silver Drinking Cup x3
-Steel Drinking Cup x5
-Silver small sculpture
-Fermenting barrel
-Hops x100
-Wort x10
-Beer x90
-Pickaxe x2
-Steel mace x2
-Steel Warhammer
-Short bow x2
-Crossbow
-Steel Plates Armour
-Steel Plated Boots
-Steel Plated Gloves
-Sallet Helmet
-WoodenShield
1 Comments
Die Zahl 7 May, 2017 @ 6:25am 
Why 6? You have to start with 7 dwarfs!