Arma 3
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CTRG Carrier Operations [Tanoa][ZEUS]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
175.360 KB
22 Apr, 2017 @ 7:29pm
4 Jun, 2017 @ 2:19pm
4 Change Notes ( view )

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CTRG Carrier Operations [Tanoa][ZEUS]

Description
!! THIS MISSION IS CREATED WITH THE DEVELOPMENT BRANCH !!

There are versions on other maps. Just check out my workshop content.

This mission has no "real" end. To win, the CSAT officer, behind the aircraft carrier, must be eliminated! (VR-platform)
The rest is up to you.

On the deck of the aircraft carrier are a Zeus operator (the officer), six pilots and two CTRG teams of five men.

The virtual arsenal can be opened via NATO supply boxes on deck.

In addition, there is an unarmed and two armed prowler on the deck, a Hunter with HMG, GMG and no weapons, an AMV-7 Marshal, two SDVs, an attack boat and two speedboats (one minigun / one HMG).

There is also a CH-67 Huron, a UH-80 Ghost Hawk, an AH-99 Blackfoot, an MH-9 Hummingbird and an AH-9 Pawnee. Also a MQ-12 Falcon, two MQ-4A Greyhawk, a UCAV Sentiniel, as well as an armed and a vehicle transport variant of the V-44 X Blackfish, two F / A-181 Black Wasp II (a stealth and a normal) and a A-164 Wipeout.

All vehicles have, if possible, a dynamic loadout. The armament is as follows:
Drones
MQ-12: 3x Scalpel, DAGR, 7 each Shrieker HE and AP
UCAV: two GBU-12 LGB
MQ-9A: six Scalpel each

Helicopter:
AH-9: two miniguns, two DAGR
AH-99: two Scalpel, two ASRAAM, two DAGR

Jets:
F/A-181: two BIM 9X, four AMRAAM D, six Macer II AGM, two GBU-12 LGB
F/A-181 (stealth): two BIM 9X, four AMRAAM D, two GBU-12 LGB
A-164: two Falchion-22, eight Macer II AGM, four GBU-12 LGB

At the superstructure are four containers to supply the vehicles. One medical, one fuel, one ammunition and one repair container.
Four others are at the stern on the port side.
The containers at the stern are intended to be landed on land by a helicopter to supply vehicles with supplies.
______________________________________________________________________________

The planned course of the mission is that the CTRG team will equip themselves according to their wishes, be dropped by the pilots on the island and then do various objectives. The pilots can also provide air support and supply replenishment.

In this version of the mission, only the aircraft carrier and the equipment described above are available. Using the Zeus Interface, you can create as many different missions as you wish.
3 Comments
L.B.B.D.E [GER]  [author] 20 May, 2017 @ 5:30am 
@Leadsharp[Bloody] Actually, the mission should only require the previously released DLCs (except karts). The only mods I had activated when creating were the 3D3N Enhanced Mod, the official ADR package, and a virtual arsenal mod, which should all have no effect on the mission itself. I will try to update the missions today.
Alpharius 18 May, 2017 @ 8:08am 
So I cannot play the Mission as it is supposedly dependent on some weapon mods?
Alpharius 17 May, 2017 @ 11:17pm 
Gonna try this out tomorrow, Thanks for putting this on the Workshop. Usually me and my bud's use NMD But we can't spawn the Carrier there sadly.