Space Engineers

Space Engineers

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UNSC Orbital Elevator - Anchor component
   
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Type: Blueprint
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20 abr. 2017 às 21:21
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UNSC Orbital Elevator - Anchor component

Descrição
The Orbital Elevator, also called a space elevator or the tether, is a colossal structure utilized on all major human colonies prior to the Human-Covenant war. It can transport people and goods from planet-side to high orbit (and vice versa). This is the Earth-side part and typically the first part constructed.

Once a human colony has become productive and begins to export massive amounts of goods off-world, Orbital Elevators are installed. With tendril rails miles and miles long, reaching far out of the atmosphere and out of the major gravitational pull of the planet, the scale of the elevator is an impressive feat of engineering. Harvest had seven such elevators to export food, which served as vital means for evacuating the planet when the Covenant attacked. However, the elevators are highly vulnerable to attack and, if sufficiently damaged, will crash down and cause wide-scale damage.

- - - Earthside Terminal: Roomy center of ground-side operations. Lots of storage and small meeting rooms allowing for commerce and easy movement of goods, as well as being able to shelter a large number of people in an evacuation. Has heavy security doors and shutters on the windows.

The elevator is actually quite smooth and safe, using light armor rails and 4 non-friction wheels with hydrogen thrusters to move the platform. The car can be locked down on Earthside and in Orbit, takes about 2 minutes to make a full trip, and can seat over a dozen people. This model is based on the New Mombasa elevator seen in Halo 3: ODST.
30 comentários
r0gue22 21 de ago. às 16:01 
ah ok lol, was quite confused, no worries
MrEvan312  [autor] 21 de ago. às 13:10 
It runs solely on wheels very specifically configured, and I haven't even opened the game in a hot minute
r0gue22 20 de ago. às 21:43 
the elevator cart doesn't move for me, hydrogen tank full, oxygen tank full
FuzoFox 15 nov. 2023 às 15:55 
ok I get it now

I tried to make it very long one on 120 km world

First: you build the 1km Tether Component about how long you want to build it into space.

Second: place the Orbital Station Component on end of the 1km Tether Component.

Third: copy the whole thing (CTRL C) the 1KM and Orbital station and place it on the Anchor component.

there you go
Veran 25 ago. 2018 às 12:51 
That worked perfectly. Thank you! :)
MrEvan312  [autor] 25 ago. 2018 às 12:50 
Someone said the problem is actually that the elevator cart needs to be converted to a ship once disconnected, try that.
Veran 25 ago. 2018 às 12:49 
Has anyone figured out how to mess with the wheels enough to make the elevator move? Nothing ive done has allowed movement.
MrEvan312  [autor] 2 ago. 2018 às 2:48 
Fell: That mod will probably make an elevator much more performance-heavy, but we'll see. Just having to add a TON of higher quality models to a structure so tall that already causes problems will probably make things worse.

Benj: This is happening because I made this before the wheels update. You'll have to play with the wheel settings.
4Benj_ 2 ago. 2018 às 1:27 
I've Made The Elevator But If I Start Going Above 10+ M/S It Starts Breaking The Tether... Am I Doing Something Wrong?
Sigma 30 jul. 2018 às 16:37 
Well, it could carry smaller vehicles (wheeled), as aircraft would need more room to get into the cradle.

Just in case, I will set up antiair defences. I saw a mod called 'gravity well generator' and instantly pictured myself watching as ships fall out of the sky.

I have recently seen a mod which adds magnetic wheels... in case this no longer works.