Space Engineers

Space Engineers

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(outdated) Storable large hangar bay doors (28x14)
   
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Type: Blueprint
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20 Apr, 2017 @ 1:45pm
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(outdated) Storable large hangar bay doors (28x14)

Description
UPDATE: New and working version available here https://steamproxy.net/sharedfiles/filedetails/?id=2049443666

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Large hangar bay doors: title says it all.
The doors are storable and 28 blocks wide by 14 blocks tall. Large enough for most ships, yet easily adjusted for the bigger ones.

---> PAY ATTENTION EVERYONE <---

As it is presently, the doors are broken beyond repair (in station mode, read on). The following problems are the cause:

1) A grid that disconnects from a 'Station mode' object keeps in that mode. To my knowledge, that was not the case before. This explains why doors will not connect, because they are not allowed to move. The only way to fix this is to add 2 FLIGHT SEATS and to manually convert them from 'station mode' to 'ship mode'.

Putting two flight seats on the doors and setting those on 'ship mode', while the hangar is in 'station mode', will result in the seats automatically switching to 'station mode' as soon as the blocks connect, no matter if they are designed as main cockpits or not.

2) I have a strong suspicion that merge block mechanics have changed as well, but I have no way to back that up as of present.

Two doors not connecting to one another can also be solved by adding connectors to the hangar + moving door parts, but it does not result in movement after the doors are connected (movement in station mode is not possible).

--> TEMPORARY FIX <---

Keep the hangar in 'ship' mode and connect thrusters to prevent any float from happening. Also, do not turn on the merge blocks until the arms are aligned with the doors to prevent unnecessary float.

In the meanwhile, I will continue to work on a fix for station mode.

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So there you have it: Keen broke this door build in Station Mode, sadly enough. If there is anyone knowledgeable above to circumvent the problems outlined above, please let me know! We can update the build with your solution if that's the case.
30 Comments
Parabellum  [author] 4 Jan, 2019 @ 11:41am 
Just mentioning: this is a known bug:

https://support.keenswh.com/spaceengineers/general/topic/unsupported-station-works-like-enabled-when-is-disabled
https://support.keenswh.com/spaceengineers/general/topic/1-187-2-merge-blocks-and-stationship-grid-conversion

The hangar design is sound. Most people may not have issues at all using this build, but some will (including myself, sadly enough).
Parabellum  [author] 27 Dec, 2018 @ 5:37am 
@dave.lister.2 Keeping it in mind. I'll try to find some time anywhere in the coming days.
Spacewolf2 27 Dec, 2018 @ 1:24am 
@parabellum, Merry Christmas! if you like I should still have my save available, I can show you that mine doesn't need to be converted if you like. send a request if you want.
Parabellum  [author] 24 Dec, 2018 @ 6:49am 
@dave.lister2. : That option is off in all my saves. I tweaked around with it, but it did not solve it.
As soon as the hangar, that is in station mode, connects the doors, the problem occurs. I neatly close the doors, open the doors again and bring the arms up for attachment. As soon as I detach the hinge blocks, the doors keep on floating. If I slam a cockpit on the doors I see the problem: station mode. Putting it back to shipmode instantly reconnects it to the arm.

For now, the only option is to keep it out of station mode in my save (so in ship mode), which we arguably shouldn't want, as it also restricts building this design on asteroids...

Anyone that can present to me a definitive solution: I will reupload the doors in new improved versions (yes, also wider ones :D) and list you as contributor to the build ;) .
Spacewolf2 24 Dec, 2018 @ 6:00am 
I really don't know what he meant, as I've stated, I think it's just the unsupported stations option, if you're going to redo it, could you make it taller and wider? A lot of the ships I'd like to use either don't fit on the original or barely fit, even with my modification.
Parabellum  [author] 23 Dec, 2018 @ 8:17am 
@Jalapalos. Sorry fo the late reaction: for some reason Steam did not give me a popup. I do not fully understand: did you mean here that I should connect the 'hinge block' (so the block that is next to the storage doors and physically connected to the entire hangar) with a piston? It seems rather unlikely, as the grids would still be misaligned in my view.

Could you explain it once again? I know it is some time ago already, sorry for that, but I want to fix it and reupload it to the community, so that everyone can use these doors again.
Jalapalos 11 Nov, 2018 @ 2:23pm 
Supporting the station merge block with a piston stops the doors from turning into station blocks. Has worked for me so far.
Spacewolf2 10 Oct, 2018 @ 2:37am 
I don’t know why it’s only the bottom door that does it, I’ve also tweaked the design a bit, I gave it two doors swinging from the top to make the bay taller, now I’m planning on making it longer and wider as well, longer is easy, wider will take a little work syncing all the new doors to the groups, also considering a double bottom door to make it extra EXTRA tall, if you want to see it I can invite you to a session.
Parabellum  [author] 9 Oct, 2018 @ 6:41am 
@dave.lister.2: Weird, that never happened to me.

Also, interesting to hear that the doors do not conver to static grids for you, as that did happen to me, and to other people. Has Keen fixed it maybe?
Spacewolf2 3 Aug, 2018 @ 7:20pm 
I don't have any issue with the doors converting to static grids, I think as OJ said unsupported stations turned off should fix that at least, my issue is the bottom door, sometimes I have issues with it, it won't always go through the floor opening, occasionally turning on share inertia tensor will fix it, other times I have to grind down some of the lower doors, luckily I put this on a projector and locked it so that it's always there for quick rebuilding