Stellaris

Stellaris

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Ten Trait Picks (On Hiatus - updated Reupload in description)
   
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737.130 KB
17 Apr, 2017 @ 8:50am
11 Feb, 2021 @ 3:35am
12 Change Notes ( view )

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Ten Trait Picks (On Hiatus - updated Reupload in description)

In 1 collection by Kreldin Starfeather
Kreldin Foxclaw's Stellaris Mods
3 items
Description
Not currently updated because Life™, but thanks to Tryor for keeping this mod alive, you can find their updated version here:
https://steamproxy.net/sharedfiles/filedetails/?id=2606472043

Ready for 2.8+

This mod increases the number of Trait picks to ten for organic species, nine for machine empires, and eight for robots, in keeping with their reduced trait picks comparatively. Trait points are unchanged.

I felt that the vanilla number of trait picks was too lean to allow real customisation of a species, but most of the other mods I found either weren't compatible with 1.5+, added far more trait picks than I felt was reasonable for game balance, or modified the number of starting trait points. Hence, My own take on the slew of other similar mods.

Be aware : Randomly generated AI empires will also make use of the extra trait picks.

Thanks to Talya for help with the Lithoid traits fix.

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My friends and I use the mods in the 'Kreldin and Friends Stellaris Mod Collection', curated by myself, which any mods I make are designed to fit with. The pack is based around giving more options for almost all aspects of the game, with a few visual and UI mods thrown in. It's curated regularly, partucularly around update time. Feel free to give it a try and give us your opinions.
https://steamproxy.net/sharedfiles/filedetails/?id=1315423063

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If you like my mod, please rate it up, it really helps out.

Thank you for taking an interest in my mod, and I hope you enjoy your Stellaris with or without it!

Also, if any of you want to hit me up for general chat, a game of stellaris, or something else, add me as a friend and say hello!
80 Comments
Kreldin Starfeather  [author] 14 Mar @ 7:25am 
@Nopnor, if you check the description, i havent updated this mod in years, and there's a reupload in the description.
Nopnor 14 Mar @ 3:05am 
it has bug in robot assembly
Kreldin Starfeather  [author] 19 Sep, 2021 @ 4:27pm 
Added. Thanks for finding and uploading a fix.
Tryor 19 Sep, 2021 @ 12:34pm 
I spend so much time figuring out why it doesn't work after uploading to steam workshop only to realise that I have to get rid of the local mod in order for it to work because they have the same names xD

Anyway link to my mod: https://steamproxy.net/sharedfiles/filedetails/?id=2606472043
Kreldin Starfeather  [author] 19 Sep, 2021 @ 10:28am 
If you want to keep it maintained, feel free to upload your own version, and link it here, i'll add the link to the description. Or if you like, I can just add you as a friend, then as a contributor to the mod, and you can upload the fix here yourself. Or sent me the files, and I'll upload it. I'm happy either way.
Tryor 19 Sep, 2021 @ 9:49am 
I have made a working version so I can either send you the files or just upload it myself and mention you as author of original mod. Which option do you prefer?
Kreldin Starfeather  [author] 18 Sep, 2021 @ 12:39am 
I haven't played stellaris in a long time.and barely even remember how this mod was put together. If someone wants to work out the fix, I'm happy to apply it and provide credit, but it's unlikely i'm going to be able to work out the fix myself any time soon. My apologies.
Sleepless Homunculus 17 Sep, 2021 @ 6:04pm 
Can confirm.
Cannot assemble pops with this mod enabled.
Abcd 17 Sep, 2021 @ 9:22am 
Having the same problem as harlech
harlech 14 Sep, 2021 @ 11:03pm 
Doesn't crash the game with 3.1.1 but it stops my machine pops from growing (well, building since they are machines). If I disable this mod, pops start growing again the next month. Please fix.